CC

Crowd Control, commonly referred to as "CC," describes abilities that can be used by a character to slow, cripple, freeze, transport, impair, or otherwise inhibit the capabilities of a target; specifically where doing so results in a loss of freedom, control, or mobility of the target.

Types of crowd control
Сrowd сontrol includes 3 main abilities group: movement rate modifiers, action rate modifiers and forced action modifiers.

Movement rate modifiers

 * Increase movement speed buffs
 * Knockback: Repels opponents away from CCer
 * Root: Immobilizes character while allowing all other actions to occur
 * Snare: Lowers movement rates while allowing all other actions to occur
 * Stun: Robust CC ability of stopping and deterrent
 * Teleport; Moves the CCer a distance away, usually further than could be reached by regular movement in the same time frame

Action rate modifiers

 * Disarm: Prevents all melee, thus temporarily lowering all melee rates to be infinitely long—possibly a hybrid of an effectiveness modifier
 * Silence: Prevents all casting, thus temporarily lowering all casting rates to be infinitely long—possibly a hybrid of an effectiveness modifier
 * Slow: Usually lowers melee attacks rates, but can also slow casting rates

Forced action modifiers

 * Fear: Forcing opponents to run away from you
 * Feign death: In varying degrees, this either makes it less likely or impossible for an opponent to attack you
 * Hate: Forces opponents to attack you

CC abilities in RIFT
''The following abilities are listed at base rank levels. Some can be upgraded to longer durations by spending points in the appropriate soul tree.''

Dominator

 * Transmogrify: Transforms the enemy into a harmless squirrel for up to 30 seconds.
 * Disorient: Confuse the target for up to 20 seconds.
 * Mass Exhaustion: Confuse all enemies in a targeted area for up to 30 seconds.

Elementalist

 * Encase: Root the target in place for up to 12 seconds.

Pyromancer

 * Burning Bonds: Root the target in place for up to 8 seconds.

Stormcaller

 * Flash Freeze: Freeze up to 11 enemies in place for up to 8 seconds.
 * Absolute Zero: Freeze the enemy in place for up to 8 seconds.

Warlock

 * Fear: Cause the enemy to run in fear for up to 10 seconds.
 * Mass Fear: Cause up to 5 enemies around the caster to run in fear for up to 10 seconds.

Druid

 * Slumber: Put the enemy to sleep for up to 10 seconds.

Inquisitor

 * Trepidation: Fear all nearby enemies for up to 8 seconds.


 * Bewilder: Confuse the enemy for up to 8 seconds.

Beastmaster

 * Calming Influence: Put the target to sleep for up to 10 seconds.

Champion

 * Battlefield Intimidation: Root the target for up to 6 seconds, as well as fearing all surrounding enemies for up to 6 seconds.

Reaver

 * Shadow of Dread: Fear an enemy for up to 8 seconds.

Assassin

 * Incapacitate: Incapacitate the enemy for up to 45 seconds.

Bard

 * Verse of Captivation: Mezmerize the enemy for up to 8 seconds.

Blade Dancer

 * Mass Subdue: Causes all enemies within 7 meters to be incapacitated for up to 6 seconds.

Nightblade

 * Lost Hope: Incapacitate the enemy for up to 45 seconds.

CC