Inventory

A system which allows the carrying of various items.

"So, Inventory Management, at last we meet again for the first time for the last time.

So Rift uses a multiple bag system that I’m sure many of you are familiar with. Each character has a number of “bag slots” that they can put a bag into. We also have lots of different bag sizes so there will be plenty of adventuring and upgrading to be had. We’re not currently using a weight system and it’s not something we’re looking at right now.

Being able to filter or have certain items automatically added to certain bags is something we’ve spoken about internally and think it would be really cool if we can find the time to put it in.

We have vendor buy-back right now but it’s currently limited to the character that sold the items originally. Vendor diving is something we can certainly consider though time permitting. In the meantime we do have an Auction House and right now it’s all about who has the most Tin to sell :P

Cheers,"

-Sweet, Trion Developer

Bags
Rift employs a system of bags to hold inventory. Each character has one default large bag which holds 20 slots (24, if one has the special bag from the collectors edition), and can supplement the default bag with four more bags. The size of these bags vary, depending on what quality of bag the player has opted to craft or buy.