User:Pri/Sandbox

=Stats=

Beta 6
Testing something else Pri 19:28, 8 February 2011 (CST) During Beta 6, I made a few new characters, and leveled them up to a minimum of 12. I tried to gauge the base stats, and how they scaled and correlated to there various abilities.

Some notes:
 * Numbers gained were based on me stripping off all gear, per level.
 * I'm displaying only the first few, in order to avoid this being an abnormally large post.
 * I am not displaying resists
 * I am not displaying stats that are summarily zero (AC, for example, as the characters were nude).
 * Levels 2,3,6 were when additional souls were taken. For those I leveled through the additional soul quests, I did not include that here since I am limiting for now to the current subset of data.

High Elves

 * For Guardians, High Elves definitely appear to be more 'caster friendly'. Base stats for things like Mana, INT, WIS are all higher on the HE side.

Mathosian

 * Stats are more 'melee friendly'. Not something uncommon, given past MMOs.


 * Mage Stats


 * Warrior Stats

I messed up a bit with the warrior; excel in its infinite wisdom crashed on me, and I didn't have autosave enabled. Unfortunately, the data was irrecoverable; I had 18 levels of data for this, as well:(

What's Next
During open beta (starting 2/15), I am going to create a breakdown of starting classes and stats for all races/all base classes.

I'll try and level up a bit more on some of the less developed characters already in flight; a 6 day run should be sufficient for more.

What I've noticed in calculating the increases percentage wise per level, is that they seem to be all across the board.I'll be implenting the percentage find the logical prospecitve/potential increase to stastl

For now,