Realm of the Fae (Expert)

=Achievements=

= Bosses =

Trickster Maelow

 * Strategy:Trickster Maelow has two extra NPCs (Lifeward Celoah & Lifeward Brae) initially that you need to take down first. During the fight the one you are attacking will randomly put up a shield, when this happens stop hitting for a few moments as it pulses an aoe damage back against the party. Switch to the other NPC and burn it down, repeating as per the first one. Occasionally a party member will be squirreled, when this happens simply dispel the squirrel, a Sentinel could use Empowering Light for example, to forgoe the need for targeting the player for the dispell.


 * After the extra NPCs are down, all switch to Trickster Maelow himself and burn him down. This isn't a DPS race so conserve your mana if you're a caster and don't have a Bard, Mana Pot or other option of restoring mana in combat quickly.

Loggodhan

 * Strategy:Loggodhan is the second boss in the instance and is a pushover. All you need to do is kite him around the edge of the lake and avoid the poison ground spit and be sure to dispell any debuffs as they slow the player movement down. Getting the debuff while in the middle of the poison effect can be unhealthy to a party.

Grand Apiarist Orban

 * Strategy:Grand Apiarist Orban is a large treant with a powerful cleave attack. The goal of this fight is for all party members to get in behind one of the nests before the pull, when the tank gets agro he should turn the boss away from the nest but close enough that players can stand between him and the nest. Concentrate all dps on the nest and AoE the bugs that Orban calls periodically. After the first nest is down, the tank should move the boss to the other side and turn him around with the rest of the party keeping behind the boss and dps down the second nest. After this, focus all attention on the boss as no more bugs will spawn.
 * Note:Currently Grand Apiarist Orban still emotes calling for help, wether this is by design or a bug, you can ignore the emote after both nests are down, no more will spawn.

Battlemaster Atrophinius

 * Strategy:Battlemaster Atrophinius has two Satyr's that will pull with him. The best way to do this would be to have the tank agro one Satyr after the fight engages, and the rest of the DPS in the party pulls the second Satyr out of sight of the other and burn it down. The reason for this is the Satyr's will heal each other making it a rather tiresome fight. Atrophinius will randomly charge the party if he as Line of Sight and knockback and/or temporarily stun the charged player/s. It is ideal if the main healer can Line of Sight the boss while keeping the Tank in view for heals, as this means you do not get charged often, unless when charging the rest of the party you come into his LoS.


 * After the first Satyr is down, move back around and burn down the second one. Be sure to interrupt to stop the healing, they can also be silenced.

Chillblains Winterfrost

 * Strategy:Chillblains Winterfrost is a similar fight to Emberlord Ereetu in Fall of Lantern Hook. The difference is you have a larger area to kite the boss around, and the spawned npc's that do the AoE damage have a larger area of affect. This fight works best if the main healer can stand away from the rest of the ranged. This means little moving for the main healer, especially if they do not have instant casts. Other than a lengthy fight, and a need to be sure melee and other ranged are not ahead of the tank it is a relatively simple tank n spank kiting fight.

Fae Lord Twyl

 * Strategy:Fae Lord Twyl is a lengthy fight, you begin the fight not fighting the Fae Lord himself, but fighting a few waves of mobs. Each wave have different effects on the group. Initially the first will throw a dot on a random player that fears you on the spot and has a small non-breaking damage included. This can easily be cleansed.
 * The second wave of mobs spawn fire elementals that put a larger damaging dot on random players that is recommended to cleanse otherwise it adds larger healing duties to the healers.
 * Eventual Fae Lord Twyl appears and this is where the fight gets interesting. There is a moving Ground AoE that you need to avoid as it does a lot of damage and will kill you quickly. There is a spot to the right of platform between rocks that ranged players can sit in and at this stage, safely avoid the


 * tba after another run of rotf - memory hazy on strat

= Loot =

Fae Lord Twyl


= Media = = See Also =