Health

The health attribute measures how much damage a character can take before it dies. Characters generally lose one point of health for each point of damage they take. When a character's health pool reaches zero, the character dies.

Calculating Health
Health is determined by the endurance attribute

1 point Endurance = +9 Maximum Health

Also, every level a character gains a certain amount of bonus health points that constitues over time a "base health". That base health is 0 at level 1.

Health Regeneration and Recovery
Health can be recovered immediately through healing spells, potions, and various other items.

Health also regenerates naturally. This regeneration can be assisted by healing spells, potions, and various other items.