Iron Tomb (Expert)

= Achievements =
 * Expert: Iron Tomb
 * Be Gentle
 * Big Heals!
 * Minimal Decay
 * Rapid Assault: Iron Tomb
 * We All Fall Down
 * We Three Kings
 * Conqueror: Iron Tomb
 * Eliam Be Praised
 * Endless Bones
 * Fixing Mistakes
 * Keep Your Enemies Closer
 * Out of Sight

= Bosses =

Broodmother Venoxa
Prior to reaching Caor Ashtone you will find a new passage to your left. The Broodmother is the first optional boss encounter. The Broodmother is a giant spider that is a pretty simple fight. She has a three different phases, that she rotates through. Each phases is essentially transitioned by a large range AOE attack called noxious goo that hits pretty hard. If you are just entering expert dungeons for the first time, you must avoid this attack.

For each transition phase, Venoxa will move to three different locations in the room; the back, to the right corner closer to the entrance, and the far left corner. This transition is easily detected and the group must line of site the boss to avoid the attack.

The only other challenge will be the smaller adds during the fight. They will be small elite and larger elite spiders from her brood. Kill the adds if needed and kill the the Broodmother otherwise. Avoid the AOE attack you should easily defeat the Broodmother.

Caor Ashstone
Caor Ashtone is essentially the same fight as the normal mode dungeon. He will put debuffs and bleeds on targets that will need to be purged by a party member. Outside that, the fight is quite easy and you should have no problem.

The Three Kings
This fight is exactly the same as the normal version except for one twist. You will encounter the Three Kings one at a time. Once all three are defeated they will be resummoned and you will face all three at the same time. The twist is that once you are down to one a pack of non-elite skeletons will be summoned and attack from the sides of the platform.

The old strategy applies. Make sure you have a player that can interrupt the casting of the healer. When all Kings are up during the second phase, it is recommended that the group kills the healer first. If you have mostly ranged dps and healers, kill the mage second, if you have mostly melee dps kill the warrior second due to the cleave. Prior to fight, clear out any additional mobs on the left and right side of the platform as they will be pulled with the packs of skeletons during the second phase.

Bonelord Fetlorn
This boss is located under the platform when you enter the room with the glowing orbs. In order to unlock the gate to the room Fetlorn is in, you will need to clear out the shades.

Fetlorn is an easy fight if every group member, including the tank, can line of site the boss. Every time you see the Bonelord begin casting a spell immediately get out of line of site and he will stop casting. That is all you need to do. Two things happen if you don’t get out of the way. He will fear you or he will summon an elite add. It is possible to finish the fight if someone gets caught with an add as long as the tank can easily pick it up.

The easiest strategy is for the tank to tank Fetlorn by the pillar in his room. This way when he begins to cast the tank can immediately go to the opposite side of the pillar. All healers and ranged dps can stand out of the room and move to either the left or right of the doorway to get out of sight. To make the fight easier, everyone but the tank should have a ranged healing or dps spec if possible. Those in melee range should be careful as it’s easy to get caught on the rubble on the ground and get caught in line of site of the boss during his casts.

Ragnoth
This fight is similar to the normal version except that when he enters his AOE phase he will snare players if you are too close. He also has a tailwhip that essentially cleaves players behind him. The best strategy is for everyone to have a ranged spec and stand in the center between the two braziers at the edge of the encounter. This way you are equidistant from any possible safe zone. Ranged dps players will not have to worry about positioning either.

If you are not familiar with the fight, Ragnoth will attack the tank, using a frontal cleave, and has a rear cleave. If you are a melee dps player, you will have to stand at his side. Periodically he will enter an AOE phase where you will need to run to Eliam’s protect circle of light to avoid damage. If you are new to Tier 1′s this will mostly likely kill you if you are too slow. If you are close to the boss you will be slowed as well.

Totek
Once you have defeated Ragnoth, a door will be open where you will travel underground for a short tunnel and come into a small cavern. Once you’ve cleared a path to the back Alsbeth will summon Totek.

The fight is rather easy. He will pound on the ground causing damage and a slow, he will then cast devastate that will do a large amount of damage. He will also occasionally knock someone up in the air as well and do damage. The easiest strategy is for everyone but the tank to stay at range, have the tank position himself against the wall due to a knockback and run out during the ground pounding stage and devastate phase. Ranged dps and healers will not have to move at all.

Once finished you can take the exit to the eastern end of the room and it will dump you near the entrance of the dungeon.

= Loot =

Totek


= References = 