Update: Rift 1.11 Hotfix 3

GENERAL

 * Fixed a bug where Toughness was not working against raid bosses and mobs.
 * In general, the critical hit damage of mobs should be 25% higher than their normal damage.
 * PvP: Sergeant's Order, General's Order, Maelstrom, Rebuke, Fae Extraction, Rift Summon, Void Summon, and Planar Attraction now apply Grounded when cast on players, blocking additional hostile teleports and pulls from taking effect for 12 seconds.
 * Removed the Rift 'An Auspicious Harvest' from the regular world rotation.
 * Characters below level 50 should no longer incorrectly receive Planar Attunement experience as rewards from the Tempest Rising story quests.
 * Item: Bottle of Lifeleech: Fixed buff so it should heal for the expected amount.
 * Item: Fixed the four-piece bonus on Stalwart's Battlegear. It should heal for the expected amount now.
 * Planar Attunement: Overload: Should be healing for the expected amount!
 * Planar Attunement: Vampiric Essence: Hey - surprise - this should be healing for the right amount now!

CRAFTING

 * Crafting: All general crafting ingredients, goods, and materials now stack to 99.
 * Inert Prism, Inert Shard, and Inert Stone now have the correct tooltips.
 * Fixed several Augments that could not be Runebroken.
 * Fixed several Salvaged material tooltips that claimed they would break down in to the wrong materials.
 * Slightly increased the rate at which you receive Epic salvage materials from salvaging Epic quality items.

SOULS

 * Beastmaster and Archon Intelligence/Wisdom/Dexterity buffs are now on a separate stacking group. You can have these plus the basic buffs for these stats (like Bard buffs).

CABALIST

 * Dark Passage: Can now actually be used while crowd controlled.
 * Affinity for Death: Now with approximately 100% more working.

DRUID

 * Greater Faerie Healer, Greater Faerie Seer: Tooltips now refer to proper max level amounts.

INQUISITOR

 * Nysyr's Rebuke: Reduced the amount of damage this deals in PvP.

JUSTICAR

 * Asphodel's Justicar Crystal: Fixed the 2-piece set bonus.

SENTINEL

 * Liberty of Thought: Can now actually be used while crowd controlled

WARDEN

 * Geyser: Fixed tooltip!

ARCHON

 * Spark Shower shouldn't be stacking with Anthem of Competence - fixed.
 * Arcane Aegis: Updated description to show that it reduces the Armor of the caster.
 * Fixed an issue with how Blood Pact affected the stacking of Shared Vigor. Shared Vigor should no longer be overwritten by equal or less effective Endurance buffs.

CHLOROMANCER

 * Soul Tether: Now revives allies at 50% mana and health, up from 30%.
 * You can now have a maximum of 3 targets with Withering Vine active on them.
 * Natural Conversion: Should now be healing for the expected amount.
 * The DoT that Nature's Corrosion causes from Vile Spores and Ruin now deals its damage every 1 second instead of every 2. The damage per tick is reduced but the overall damage dealt remains the same.

DOMINATOR

 * Mana Wrench: Updated the amount of mana drained.
 * Haunting Pain: Now properly affected by the range increase from Mental Fortitude.
 * Malevolent Bolt: The description should now list the correct damage for the debuff effect applied by this ability.

PYROMANCER

 * Improved Glyphs of Power: Now grants equal additional damage in PvE and PvP.
 * Reduced the PvP damage reduction (as in, they do more damage in PvP now) on Fulminate, Cinder Burst, and Inferno.

ROGUE

 * The energy cost of all area attack and healing abilities has been reduced.

RANGER

 * Corrected the first four ranks of Blood Raptor and Greater Dire Wolf so they give the correct armor value.

CHAMPION

 * Thunderous Strike: Now does less damage but increases damage dealt by AoE attacks for 15 seconds.
 * Trample: Now triggers off of Finishers as well as Bull Rush.

PALADIN

 * Aggressive Guardian: Fixed a bug causing this to generate too much threat.
 * Light's Vengeance: No longer infinitely stackable.

PARAGON

 * Deadly Parity: Fixed a bug causing this to be affected by Attack Power twice.
 * Way of the Wind: Fixed a bug causing this to do more damage than intended.
 * Strike Like Iron: Damage bonus reduced from 10-30% to 5-25%.
 * Unleashed: Each stack of Readiness now increases Attack Power and Weapon contribution to damage by 5%, down from 6%.
 * Setting Moon: Damage increase on Follow Up attacks reduced to 15% from 30%.
 * One Two Punch: The increase to base damage of Follow Up attacks reduced to 5% per point spent in the ability, down from 7%.

REAVER

 * Infectious: Increased damage bonus to 20-60%.
 * Crippling Infestation: Additional damage taken increased to 3-15%.
 * Base damage on Soul Sickness, Blood Fever, Necrotic Wounds, and Flesh Rot has been reduced.

RIFTBLADE

 * Fixed the Rift Implosion progression.
 * Reduced the base damage on Bursts.
 * Burst Capacitor: Increased the effect to 8% per point. [There is a text typo on the last rank where it only shows 6% increase on the tooltip.]

VOID KNIGHT

 * Rift Summon, Void Summon: Fixed these abilities making the target immune to their own root under diminishing returns.

WARLORD

 * Brothers in Arms: Now properly removed if either the caster or the target zones or logs out.
 * Seasoned: Changed to reduce Power consumption by 2/4 Power for all reactive abilities.
 * Fixed Arterial Strike and Backhand dealing too much damage and costing too much Power.
 * Down and Dirty: Now also increases damage by 3-6%.
 * Combat Training: Damage increase reduced to 5-10%.
 * Thick of Battle: Now also increases damage by 3-9%.
 * Three Moves Ahead: Damage increase on Piercing Thrust and Wave of Steel reduced to 5-25%.
 * Tactical Surge: Damage increase reduced to 25%.

Source

 * http://forums.riftgame.com/official-rift-news/patch-notes/336619-rift-1-11-hotfix-3-8-00am-pdt-10-24-12-na-1-00am-gmt-2-00am-bst-25-10-12-eu.html