Update: Rift 1.3 Hotfix 5

CHARACTER TRANSFERS

 * Instance lockouts are now transferred with characters. However, two players that were previously grouped for an incomplete instance will not be able to continue it once they have moved, as each character will receive their own copy of the instance.
 * Added an additional warning for characters attempting to leave a guild that has already been transferred.

GENERAL

 * Fixed the main map appearing all black when zoomed out on certain hardware.
 * Warfronts: Allow mixed Warfronts to start with solos, duos, and premade groups after a number of non-premade matches are started. This should help with the extra long wait times for premade groups on some shards.
 * Guilds that are in the process of forming cannot interact with Guild Bank features.
 * Take two on being able to change targets while stunned - now also includes Transmogrify, Incapacitate, and Fear.
 * Fixed a bug where some tier 2 Expert LFD queued players were asked to fill roles they didn't actually have Tier 2 gear for.
 * Riftstalker: Flashback: Using this ability no longer forces you to face south, and leaves you facing whichever direction you were when initiating the teleport.
 * Re-fixed Wine compatibility with RIFT.

ZONES

 * Beefed up the NPC support of the Freemarch and Silverwood zone events.
 * Gave a population pass to roadways and areas with overly dense mobs in Silverwood, Freemarch, Stonefield, Stillmoor, and Scarlet Gorge.

MATHOSIA

 * Weakened Ward: Now drops quest items for all members of a group.
 * Dying and respawning inside the church no longer prevents you from leaving the building.