Warfront

Warfronts are instanced PvP battlegrounds with cross-server queuing where players will meet to destroy each other. Each Warfront is fought over a unique resource or advantage and features innovative mechanics to keep the blood flowing – both in your veins and out of the enemy’s. Read on if you want to know why the Guardian and Defiant are fighting in each Warfront, and what it takes to win.

=Warfronts=

Blighted Antechamber
Within the Antechamber of Greenscale's Blight, Guardians and Defiants fight to take control of the staging ground needed to assault the ancient dragon.

You must fight to take control of this chamber without waking Greenscale himself.

Earn points for your team by controlling points on the map or by capturing the enemies flag. You may also accrue points for your team by defeating enemy players.

Black Garden
When Telara’s defenders destroyed Regulos’s body, they sealed his Fang in a shrine at Black Garden to keep it out of the hands of cultists. Both Defiant and Guardians feel they should take exclusive ownership of the Fang, as the other faction is clearly unfit to safeguard such a dire relic.

Both factions must race to seize the Fang of Regulos, but the relic itself has a malign twist: the longer a combatant holds the Fang, the more it erodes his body and soul, dealing damage that increases over time to become nearly unbearable. This makes the carrier easy prey for his enemies, but each side gathers points the longer they hold the Fang. The side with the most points within twenty minutes wins the battle. This is a Martyrdom mode map.

The closer the Fang is to its 'Prison' during the warfront the more points will be scored. The highest points awarded will be +6 points. The further from the prison you travel with the Fang the less points you will receive +1 being the lowest possible.

Ghar Station Eyn
Contact with Ghar Station Eyn was lost centuries ago. Now, battle to be the first to uncover the secret of its dire numerological research into the fringes of mathematics. In your hands, the Manugo number the researchers discovered could be the key to the cosmological constant... but possessed by your enemies, it could rain destruction upon the entire plane of water.

Capture Deadly Numbers and hold them to gain points. Those in control of Deadly Numbers may also further make the number go up by activating Manugo Stations. Beware, however, as the Deadly numbers will destroy your very soul.

The Codex
The monks of Thontic have long guarded ruins where the powerful and dangerous mysteries of the Eth are buried. The Defiant were thrilled when one of their archaeological digs uncovered archives that held one of the most powerful of these secrets. Yet before they could extract and utilize the material, the silent monks alerted their Guardian allies, who attacked immediately.

Now, opposing forces struggle to control the dig site by posting the most guards at several important tactical locations. While the central Codex itself is worth the most points, the Vault, the Statue of Thontic near the Guardian camp, and the Translation Scope close to the Defiant position are also worth taking.

Whitefall Steppes
The Storm Legion overran two neighboring villages, dragging off the townsfolk as slaves of Crucia. In so doing they left behind a handful of Sourcestone idols that could give the owners an edge in the war for Telara. Both the Defiant and Guardians have arrived on the scene and captured some of the Sourcestone, and each seeks to capture the other side’s supply without losing any of their own.

Similar to a game of Capture the Flag, Whitefall Steppes features teams of Ascended defending their cache of Sourcestone while trying to steal the precious mineral from their enemy’s base. Teams can only capture Sourcestone when their own supply is secure, and the first side to capture three idols, or the most idols within the allotted time wins the battle.

The Battle for Port Scion
Once Port Scion was the pride of the Mathosian Empire, perhaps the richest city in Telaran history. Now it is overrun by the undead, forcing both Ascended factions to fight each other as well as hordes of walking corpses if they hope to capture this grand city for themselves.

This huge Warfront offers Ascended plenty of challenges and many ways to help their team. Heroes might strike at the Endless Court presence, destroy fel idols to the dragons, or wear down the other faction’s guards. Truly bold Ascended can assault the enemy camp and attempt to assassinate the enemy high commander, whose death signals defeat for his faction.

Library of the Runemasters
Library of the Runemasters is a warfront contained within Hammerknell Fortress. The game lasts until either team gains 1000 points, or 15 minutes (whichever comes first). Similar to Black Garden, the objective is to maintain possession of the four Rune Vessels spread throughout the Library. Points are also gained for player kills. The player holding a vessel will take periodic damage, increasing the longer it is held.

=Accolades= Warfront Accolades are a new addition to warfronts that give players mini achievements and goals they can obtain during each warfront match.