Update: Rift 1.11 Mages

ARCHON
The Archon is largely unchanged and should continue to play very similarly to how it has been. The main difference is the change to Pillaging Stone. Pillaging Stone no longer applies its buff by default - in order to gain the stat buff from Pillaging Stone you will need to spend points in Strength of Stone on Tier 2 of the Archon soul tree.

Archon Gift: Increases your damage by 1% for each point spent in the Archon soul.

Major Ability Changes:

 * Lava Field: No longer increases healing to allies within the area of effect. Now increases the damage of allies in the area of effect.
 * Flowing Sand: This now removes all movement impairing effects on cast. Increased the run speed bonus to 50%, increased cooldown to 60 seconds.

New Root Abilities:

 * Spark Shower: Deals Fire damage. Increases the movement speed of all party or raid members by 15% for 15 seconds.
 * Patron’s Rage: Deals Fire damage over 6 seconds. Refreshes all active Archon Auras on the Mage after 6 seconds.
 * Steadfast Return: Channeled ability. Restores 5% mana per second.
 * Granite Salvo: Deals Earth damage. Increases Attack Power and Spell Power for 15 seconds on all party and raid members.
 * Archon’s Bulwark: Increases Mage's Strength, Dexterity, Intelligence and Wisdom, all resists, and reduces the Mage's cast time by 10%. Does not stack with other Archon self buffs. Counts as a Mage Armor. Lasts 1 hour.
 * Point to Point: Places a totem at both the targeted ally's location and the Mage's location. Group and raid members near each totem gain a temporary ability allowing them to teleport to the opposing totem's location. Totems last 5 minutes.

Removed Root Abilities:

 * Consuming Flames
 * Tempered Armor: This ability was combined into Shared Vigor.
 * Rock Slide

New Soul Tree Abilities:

 * Vital Assistance: Increases your critical strike chance by 1/2/3/4/5%.
 * Spell Bore: Your non-Physical attacks ignore 3/6/9% of your target's Resistances.
 * Lava Spout: Increases the damage bonus allies gain from Lava Field.
 * Swirling Sands: Reduces the cooldown of Flowing Sand by 5/10 seconds.
 * Wellspring: Reduces the damage you take by 2/4% for each Archon aura you have active.
 * Earthen Shards: Increases the critical strike bonus of Earthen Barrage by 1/2%.
 * Inspiration: Increases your Spell Power by 2/4/6%.
 * Aura Mastery: Reduces the global cooldown of your Archon Auras to 1 second.

Removed Soul Tree Abilities:

 * Martyr’s Solace
 * Efficiency
 * Healing Flames
 * Swift Thoughts

CHLOROMANCER
The Chloromancer is still a soul that heals through dealing damage. Previously this healing was done as a percentage of the damage dealt. With this update, the healing is done based on the base cast time of the spell dealing damage. If an effect reduces the cast time of an ability it will still trigger healing based on the original cast time of the ability and not the modified cast time. The Chloromancer will still need to deal damage in order to trigger the healing from their Veils, but that healing will not be based on the amount of damage done. Life damage will still heal for more damage and AoE spells continue to be less efficient in the healing they provide.

Chloromancer Gift: Increases your healing by 1% for each point spent in the Chloromancer soul.

Major Ability Changes:

 * Withering Vine: The healing from this now reaches a 15 meter area around the affected enemy.
 * Entropic Veil: This now increases both damage and healing.
 * Radiant Spores: Healing from Radiant Spores is now capped at 5% of the Mage’s maximum health per proc.
 * Nature’s Swiftness: This now reduces the cast time of Nature’s Fury and Natural Healing.
 * Living Shell: No longer removes mana when you are damaged while Living Shell is active.
 * Lifegiving Veil: Now heals up to 10 allies.
 * Lifegiving Veil and Lifebound Veil no longer have a cooldown, but will trigger a global cooldown when cast.
 * Ruin: Now generates increased healing from Nature's Touch on the Synthesis target.

New Root Abilities:

 * Cleansing Rush: Removes 1 Curse, Disease, or Poison from up to 10 group and raid members within 15 meters.
 * Healing Torrent: Targeted heal that applies an additional heal over time effect.
 * Essence Conversion: Restores 7% mana. Consumes 7% health.
 * Restorative Shield: Restores health the next 10 times the ally is dealt damage. Lasts up to 5 minutes.
 * Resurgence: Restores health over 6 seconds.
 * Living Aegis: Increases the Mage's Maximum Health by 10%, their Life damage by 15%, healing by 10% and heals the Mage when they are damaged.

Removed Root Abilities:

 * Stream of Reclamation
 * Track Life Creatures
 * Wild Abandon
 * Corrosion
 * Empathic Bond
 * Seed of Life

New Soul Tree Abilities:

 * Natural Power: Lifegiving Veil and Lifebound Veil increase your Life damage by 3/6/10%.
 * Lingering Spores: Increases the duration of your Radiant Spores by 5/10 seconds.
 * Vengeful Healer: Casting a non-damaging healing spell places a stack of Vengeful Healer on you for 30 seconds. While affected by Vengeful Healer, the damage of your next Life based damaging ability is increased by 10/20%. Casting a Life based damaging ability removes 1 stack of Vengeful Healer. Max 5 stacks.
 * Convalesce: Nature’s Cleansing and Cleansing Rush have a 33/66/100% chance to heal the cleansed ally for 3% of their maximum health.
 * Boon of Life: Damage from Vile Spores, Ruin and Void Life place a stacking buff on you, reducing the cast time of your next Nature's Touch cast within 10 seconds by 0.3/0.4/0.5 seconds. Does not include damage from Nature's Corrosion.

Removed Soul Tree Abilities:

 * Unleashed Abandon
 * Enduring Tether

DOMINATOR
The Dominator soul continues to be control oriented. The popular abilities from the soul such as Transmogrify, Storm Shackle and Split Personality either remain unchanged or are improved. Adding to the collection of abilities are several new area of effect and area denial abilities. These allow the Dominator to contribute substantial area damage to a fight and help shape the battlefield to their allies’ advantage.

Dominator Gift: Increases the your damage by 0.5% and area effect damage by an additional 1% for each point spent in the Dominator soul.

Major Ability Changes:

 * Degeneration: This is now an instant cast purge. No longer a channel, and no longer deals damage.
 * Reflective Presence: Now effectively an area of effect Reflective Command with a flat Charge cost instead of draining Charge over time.
 * Death’s Edict: No longer deals damage.
 * Grasping Void: Now snares and deals damage over time to enemies within the area of effect.
 * Mass Charged Shield: This can now be cast on a friendly target. The target and all members of their group or raid will receive the buff.
 * Deny: Removes 3 Curses, Poisons or Diseases.

New Root Abilities:

 * Mental Focus: Channeled ability, restores 5% of the Mage’s Maximum Mana per second.
 * Gravity Void: Deals Death damage on up to 8 enemies in the target area. All enemies hit are thrown into the air.
 * Void Wall: Surrounds the targeted area with a wall of deathly energy for 6 seconds. Enemies entering the perimeter take Death damage each second and additional Death damage over 8 seconds.
 * Malevolent Shield: Absorbs 50% of healing done on the target.
 * Malevolent Bolt: Deals Death damage. Debuffs the enemy for up to 3 seconds, causing them to take Death damage the next time they use an ability. Stacks up to 3 times.
 * Nyx’s Orb: Fires a slow moving ball of lightning at the targeted location, dealing Air damage to enemies within 3 meters of it as it travels.
 * Lightning Wall: Creates a 15 meter long wall in front of the Mage. Enemies in the wall take Air damage each second and additional damage from Air attacks over 3 seconds. Consumes Charge while active.
 * Pain Armor: Increases the Mage's damage by 15%. When the Mage is hit, deals Death damage equal to 20% of damage taken to all enemies affected by the Mage's crowd control abilities. This damage does not break crowd control effects. Lasts 1 hour.

Removed Root Abilities:

 * Charged Shield
 * Memory Wipe
 * Accelerated Decay
 * Void Shroud
 * Incompetence
 * Mental Shock
 * Disorient

New Soul Tree Abilities:

 * Mental Fortitude: Increases your Maximum Mana by 2/4/6/8/10%.
 * Hastened Reflection: Reduces the cooldown of Reflective Command by 2/4/6/8/10 seconds.
 * Dominant Personality: After successfully controlling an enemy by using Transmogrify, Mass Exhaustion or Death's Edict, your spell power is increased by 4/8/12/16/20% for 5 seconds.
 * Essence of Control: Reduces the mana cost of non-damaging abilities by 16/33%.
 * Prolonged Break: Increases the duration of your Split Personality by 5/10 seconds.
 * Gathering Spirits: Increases the number of stacks applied by Haunting Pain by 1/2/3.
 * Broken Spirits: Increases the damage of your Dominator abilities by 5/10%.
 * Control Flash: Reduces the mana cost of your Storm Shackle and Mass Exhaustion by 12/25%.

Removed Soul Tree Abilities:

 * Efficient Control
 * Controlled Opportunity
 * Ineptitude
 * Empowered Presence

ELEMENTALIST
The Elementalist has seen some substantial updates. Pets have received an overhaul in order to help them scale better as you advance. Abilities that affect your pets now work on pets from both the Elementalist soul and the Necromancer soul. Likewise, abilities from the Necromancer will affect pets from either soul. Adjustments have also been made to the spell rotation for Elementalists to make it more interesting to play.

Elementalist Gift: Increases your damage by 0.5%, and your pet's damage by 4%, for each point spent in the Elementalist soul.

Major Ability Changes:

 * Stone Armor: Now reduces the damage your pet takes by 5% in addition to increasing your Armor.
 * Abrasion: causes your and your pet’s attacks to ignore 2/4% of the enemy’s Armor and Resistances.
 * Tempest: This now increases your Critical Hit damage by 1/2/3/4/5%.
 * The Fire Elemental's Flame Splash damage has been increased.
 * Channel Elements: Now returns 5% mana per second channeled.

New Root Abilities:

 * Stormbolt: Deals Air and Water damage.
 * Raging Elements: Increases the Mage’s pet’s damage by 30% for 30 seconds. Consumes 50 Charge on cast.
 * Summon: Fire Elemental: Summons a melee Fire Elemental pet.
 * Reclaim Elements: Sacrifices the Mage's pet, restoring 50% of the Mage's maximum health. Also buffs the Mage for 15 seconds, increasing their damage by 50% and causing their damaging attacks to deal additional Fire damage.
 * Volcanic Eruption: Channels Fire and Earth damage over 3 seconds.
 * Elemental Burst: Deals Air, Earth, Fire and Water damage.
 * Prismatic Armor: Increases all of the Mage’s resists, increases their damage dealt by 15%, and gives damaging attacks a 20% chance to reduce the Mage’s global cooldown to 1 second for 10 seconds. Lasts 1 hour. Counts as a Mage Armor.
 * Prismatic Volley: Channels Air, Earth, Fire and Water damage over 4 seconds.
 * Rushing Elements: Reduces the Mage's global cooldown to 1 second for 15 seconds. 1 minute cooldown.

Removed Root Abilities:

 * Sacrifice
 * Fiery Assault
 * Revitalize
 * Encase
 * Track Elementals
 * Swarming Flames
 * Exposure

New Soul Tree Abilities:

 * Elemental Surge: Increases your damage dealt by 2/4%.
 * Sudden Storm: Reduces the cast time of Stormbolt by 50/100%.
 * Rushing Wind: Reduces your pet’s global cooldown to 1.25/1 second.
 * Cycle of Earth: Casting a damaging Earth spell increases the damage of your next Air spell, within 10 seconds, by 5/10%.
 * Cycle of Air: Casting a damaging Air spell increases the damage of your next Water spell, within 10 seconds, by 5/10%.
 * Cycle of Water: Casting a damaging Water spell increases the damage of your next Fire spell, within 10 seconds, by 5/10%.
 * Cycle of Fire: Casting a damaging Fire spell increases the damage of your next Earth spell, within 10 seconds, by 5/10%.

Removed Soul Tree Abilities:

 * Improved Quicken Elements
 * Force of Nature

NECROMANCER
As with the Elementalist, the Necromancer has seen some substantial updates. Abilities that affect your pets now affect pets from both the Necromancer soul and the Elementalist soul, and vice versa. The other major change to the soul is that Deathly Calling is now applied by undead pets instead of the Mage. This allows the Mage to have a much more interesting set of abilities to take advantage of Deathly Calling stacks instead of just setting their pet up to hit a little harder.

Necromancer Gift: Increases your damage by 0.5%, and your pet's damage by 4%, for each point spent in the Necromancer soul.

Major Ability Changes:

 * Necrosis: This no longer increases damage from certain pet abilities.
 * Lich Form: This is now a toggled Charge-consuming buff. The pet's damage increase granted from Lich Form has been reduced to 10% from 20%.
 * Empty the Crypts: No longer a toggled ability. It now has a flat Charge cost to summon 4 Shambling Corpses for 20 seconds. These pets will now attack whatever enemy the Mage had targeted when they were summoned instead of waiting for the Mage to attack.
 * Mass Grave: These pets will now attack whatever enemy the Mage had targeted when they were summoned instead of waiting for the Mage to attack.
 * Soul Purge: This is still a damaging channel, but is now primarily a pet heal and no longer heals the Mage as part of the base effect of the ability.
 * The Skeletal Zealot's Blood Spike now gains a 150% bonus from Spell Power, down from 200%. Cooldown increased to 10 seconds.
 * The Skeletal Zealot's Soul Rend DoT duration and cooldown have been increased to 8 seconds.
 * Clattering Bones: Reduced the damage buff your Skeletal Zealot gains to 2-6%, down from 5-15%. No longer modifies the numer of Deathly Calling stacks applied by Crypt Rush or Dark Lunge.
 * Fresh Graves: Now increases offensive pets' Spell Power by 4-20%, down from 5-25%.
 * Reclaim Power: Now deals 7% of the mage's maximum health in damage to the pet, and returns 7% mana.
 * Epidemic: Procs now reduce the mana cost of Plague Bolt and Crystalline Missiles by 33%.
 * Deadly Plague: Now reduces the mana cost of Plague Bolt by 5-25%.
 * Vengeful Spirit: Now increases the damage bonus from Aid the Master by 3-9% and increases the Shadow Revenant's damage by 10-30%.

New Root Abilities:

 * Desecrate: Consumes all of the pet’s stacks of Deathly Calling on the enemy, dealing Death damage per stack consumed.
 * Bone Frenzy: Increases your pet’s damage by 30% for 15 seconds. Consumes 50 Charge on cast.
 * Corpse Talon: Deals Death damage to the Mage and much greater Death damage to the target. Damage to the target is increased an additional 10% per stack of Deathly Calling on the enemy.
 * Loyal Minion: Sacrifices 50% of the Mage's pet's Maximum Health. Grants the Mage a shield which absorbs damage and renders them immune to control effects for up to 10 seconds.
 * Condemn: Converts all of the Mage's stacks of Deathly Calling on the enemy into stacks of Condemn, dealing Death damage over 16 seconds per stack.
 * Reaper’s Touch: Deals Death damage and snares the enemy over 8 seconds. Deals additional Death damage after 8 seconds has passed.
 * Bone Armor: Transfers 20% of damage taken by the Mage to their pet. Increases damage dealt by 10%. Counts as a Mage Armor. Lasts 1 hour.
 * Infection: Causes the pet’s ability attacks to deal additional Death damage. Lasts 1 hour.
 * Parasite: Deals Death damage over 8 seconds. After 8 seconds, spawns an uncontrolled Parasitic Leech to attack the enemy for 15 seconds.
 * Possession: The Mage possesses their undead pet, gaining power versions of their pet’s abilities. Lasts 30 seconds.
 * Putrify: The Mage's undead pet's next attack applies 5 stacks of Deathly Calling. 30 second cooldown.

Removed Root Abilities:

 * Revivify
 * Track Undead
 * Life Shift
 * Blood Binding
 * Looming Demise
 * Death’s Grasp

New Soul Tree Abilities:

 * Ghostly Power: Your and your pet’s attacks ignore 2/4% of the target’s Armor and Resistances.
 * Death’s Influence: Increases your Death damage by 2/4/6/8/10%.
 * Epidemic: Successful Critical Hits by your pet have a 33/66/100% chance to reduce the cast time to zero for your next Plague Bolt or Crystalline Missiles within 10 seconds, and to reduce its global cooldown to 1 second.
 * Improved Soul Purge: Causes your Soul Purge to heal you for 10/20/30% of the damage dealt, in addition to the original effects.
 * Deathly Collusion: Your pet’s Deathly Calling stacks increase your Death damage on the target by 1/2% per stack.
 * Corpse Pile: Your Corpse Explosion has a 50/100% chance to apply Corpse Explosion to all enemies it damages.
 * Reaper’s Swiftness: Reduces your pet’s global cooldown to 1.25/1 second.
 * Dark Resonance: Your successful Critical Hits have a 50/100% chance to make your pet’s next damaging ability critically hit.

Removed Soul Tree Abilities:

 * Greater Consumption
 * Detonate Bones
 * Life Bane [This became the soul's Gift benefit]

PYROMANCER
The Pyromancer remains largely unchanged from its previous incarnation. There is a greater emphasis on applying and utilizing stacks of Combust on enemies, which helps add a strategic element to the soul that was missing previously in many instances.

Pyromancer Gift: Increases the Mage’s damage by 1% for each point spent in the Pyromancer soul.

Major Ability Changes:

 * Spark: Now reduces the mana cost of instant-cast Fire abilities by 6-33%.
 * Flaring Intellect: Can now be cast on a friendly target. The target and all members of their group or raid will receive the buff.
 * Flashfire: Now also interrupts the target's casting, even if they are immune to the stun.
 * Pyromancer's Armor: Increased the chance to proc to 20%.
 * Ignition: Now reduces the mana cost of non-instant Fire abilities by 4-20%.
 * Improved Flame Bolt: The buff effect from this can now be clicked off or Purged.

New Root Abilities:

 * Flame Sigil: Consumes all of the Mage’s Combust stacks from enemies within 30 meters. Places a buff on the Mage for each stack of Combust removed, increasing their Fire damage by 2% per stack to a maximum of 10. Lasts 15 seconds.
 * Flame Volley: Deals Fire damage over 3 seconds, increasing each second. Deals additional Fire damage on expiration.
 * Prime: Applies the Mage’s maximum count of Combust stacks to the target.
 * Cerebral Flare: Channeled ability. Returns 5% of the Mage’s Maximum Mana for each second channeled.
 * Fusillade: Consumes all stacks of the Mage’s Combust on the target, dealing Fire damage per stack consumed.
 * Extinguish: Consumes all stacks of the Mage’s Combust from the target. The Mage’s next Fireball casts, equal to the number of Combust stacks consumed, are instant. These Fireball casts do not generate Charge or apply Combust. Lasts 15 seconds.
 * Pyromancer’s Aegis: The Mage’s Fireball casts generate an additional Fireball on the enemy. Cannot occur more than once every 5 seconds. Damaging Fire spells have a 5% chance to reset the cooldown of Cinder Burst and allow it to be cast instantly. Cannot occur more than once every 10 seconds. Counts as a Mage Armor.
 * Scorch: Interrupts target. 10 second cooldown.

Removed Root Abilities:

 * Flame Jet
 * Smoldering Power
 * Track Fire Creatures
 * Burning Intellect
 * Lockdown
 * Ground of Strength

New Soul Tree Abilities:

 * Innate Fire: Increases the damage bonus from Internalize Charge by 3/6/9%.
 * Ravenous Flames: Your non-Physical attacks ignore 3/6/10% of your target’s Resistances.
 * Flame Spike: Increases the total damage of your Combust by 50/100% and the duration by 1/2 seconds.
 * Conflagration: Increases the maximum stack size of your Combust by 1/2.
 * Tinder: Increases the damage bonus that Countdown gains per stack of Combust on the enemy by 3/6/9%.

Removed Soul Tree Abilities:

 * Improved Flame Jet
 * Burning Bright: Became the Pyromancer's Gift bonus.

STORMCALLER
The Stormcaller has a renewed emphasis on their ability to deal damage to multiple enemies at once. They retain their reliance on building stacks of Electrified and Hypothermia on enemies, but have received some new tools to help them do so.

Stormcaller Gift: Increases the Mage's damage by 0.5% and area of effect damage by an additional 1% for each point spent in the Stormcaller soul.

Major Ability Changes:

 * Thunderbolt: This now applies 2 stacks of Electrified when it hits an enemy.
 * Electrocute: Reduced cooldown, and this now deals increasing damage each second it is channeled on a target.
 * Raging Storm: Now deals increasing damage each second it is channeled on a target.
 * Icicle: This no longer applies a snare to enemies, but will still apply Hypothermia.
 * Arctic Blast: Now an instant cast ability.
 * Storm Shard: Procs now reduce the mana cost of Icicle by 40%.

New Root Abilities:

 * Storm Armor: Increases all resistances. Causes Electrocute and Raging Storm to root the enemy for the duration of their channels. Lasts 1 hour.
 * Pouring Rain: Reduces the Mage’s global cooldown to 1 second for 15 seconds.
 * Storm Surge: Consumes all of the Mage’s Electrified effects on enemies within the targeted area, dealing Air damage per stack consumed. Damage is divided equally among up to 5 enemies within 7 meters of the Electrified enemy.
 * Electric Charge: Applies the Mage's maximum number of Electrify stacks to the target. 30 second cooldown.
 * Gathering Storm: Restores 5% mana per second channeled.
 * Static Nova: Deals Air damage to up to 8 enemies. Applies the Mage’s maximum number of Electrified stacks to each enemy hit.
 * Tempest Armor: Increases all resistances. Single-target damaging Air and Water abilities have a 40% chance to make the Mage’s next area effect spell, within 8 seconds, instant cast. Cannot occur more than once every 10 seconds. Counts as a Mage Armor. Lasts 1 hour.
 * Lightning Arc: Chain lightning hits to up to 8 targets, dealing Air damage to up to 5 enemies near each target hit by the chain.

Removed Root Abilities:

 * Flash Freeze
 * Absolute Zero
 * Spark of Life

New Soul Tree Abilities:

 * Scattered Bolts: Increases the maximum number of enemies Forked Lightning can hit by 2/4/6.
 * Charged Atmosphere: Increases the damage of your area effect abilities by 3/6/10%.
 * Storm Training: Increases the damage bonus of your Static Flux by 10%.
 * Frozen Defenses: Enemies who are affected by your Hypothermia take an additional 5/10/15% damage from your area of effect abilities.
 * Perfect Conditions: Reduces the mana cost of your area of effect abilities by 5/10/15%, and increases the damage of your area of effect abilities by 4/8/12%.
 * Supercharge: Increases the maximum stack size of your Electrified effects by 1/2.

Removed Soul Tree Abilities:

 * Improved Electrocute
 * Shell Shock
 * Severe Weather

WARLOCK
The Warlock continues its focus on utilizing damage over time abilities, and has been updated so a greater portion of their damage comes from those effects. They have gained several abilities that help them in maintaining their DoTs on enemies, transferring the DoTs between targets, and even causing their DoTs to explode to deal a large amount of damage in one shot.

Warlock Gift: Increases the Mage's damage by 0.5% and their damage over time abilities by an additional 0.75% for each point spent in the Warlock soul.

Major Ability Changes:

 * Neddra’s Torture: This now deals Death damage after 16 seconds. If a damage over time effect is cleansed from the target, Neddra’s Torture explodes, dealing increased Death damage to the cleanser and silencing them for 3 seconds.
 * Neddra’s Might: This can now be cast on a friendly target. The target and all members of their group or raid will receive the buff.
 * Neddra’s Grasp: Will now proc off of NPC auto attacks, but still does not proc off of player auto attacks.
 * Dark Power: The damage increase from this now only affects damage over time effects.
 * Choke: Now interrupts casting of the target, even if they are immune to the Silence effect.
 * Sacrifice Life: Mana: Now consumed 7% health and returns 7% mana.
 * Opportunity: Procs now reduce the mana cost of the triggering ability by 40%.

New Root Abilities:

 * Contaminate: Increases the damage dealt by the Mage’s damage over time effects by 20%. Each damage over time ability cast consumes 10 Charge. These abilities cannot generate Charge while Contaminate is active. Does not trigger a global cooldown.
 * Persist: Refreshes all of the Mage’s active Death-based damage over time effects on the target.
 * Conflux: Consumes all of the Mage’s Death-based damage over time effects on the enemy, dealing Death damage for each effect consumed.
 * Atrophy: Deals Death damage over 16 seconds. Damage increases each second.
 * Salvage Corruption: Removes all of the Mage’s Death-based damage over time effects on the enemy, storing them on the Mage for up to 15 seconds. Stored effects can be reapplied to an enemy using the Deathly Pall ability.
 * Deathly Pall: Applies all Death-based damage over time effects removed by the Mage’s Salvage Corruption ability to the target.
 * Death’s Door: Deals Death damage over 8 seconds. Can only be used on enemies below 50% health.
 * Void Barrage: Channels Death damage over 3 seconds. Refreshes all of the Mage’s active Death-based damage over time effects on the enemy after 3 seconds.

Removed Root Abilities:

 * Reconstruct
 * Neddra’s Strength
 * Wither
 * Shadow Life
 * Dark Fury

New Soul Tree Abilities:

 * Greater Contamination: Increases the damage bonus of Contaminate by 5/10%.
 * Seeping Corruption: Your non-Physical attacks ignore 3/6/10% of your target’s Resistances.
 * Improved Draining Bolt: Increases the damage of Draining Bolt by 5/10% for each of your Death-based damage over time effects on the enemy.
 * Expanded Contagion: Gives your Radiate Death a 33/66/100% chance to spread Life Leech and Necrosis.
 * Swift Corruption: Reduces the mana cost of Damage over Time abilities by 16/33%.
 * Void Decimation: Increases your Void Bolt and Void Barrage damage by 3-15% for each of your Death-based damage over time effects on the enemy.

Removed Soul Tree Abilities:

 * Improved Dark Fury
 * Neddra’s Influence – This became the soul’s Gift effect.

Source

 * http://forums.riftgame.com/official-rift-news/patch-notes/335446-1-11-mages-8-00am-pdt-10-17-12-na-1-00am-gmt-2-00am-bst-18-10-12-eu.html