User talk:Mardur820

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NPC link Template - Template:Mardur/test

 * no parameter: ""
 * existing NPC: ""
 * non-existing NPC: "" (note link to form)

Quest link Template - Template:Mardur/test2

 * no parameter: ""
 * existing Quest: ""
 * non-existing Quest: "" (note link to form)

Auto Guild Listing SMW
Hey - can you tweak it so it doesn't show the SMW properties in the generated list on shard pages?

Additionally. I love the addition of faction logos to the NPC box :)

Also, I added |link= to your info box as that'll make the logos unclickable :)

  Maygus  talk &bull; cont 14:17, 1 March 2011 (UTC)

Coords
Working on a replacement for coords with multiple position markers, updated visual style and easier zone map data integration.

Inline Display
6195,5000; 7251,5143; 6880,5925

Coords Layout
Title  some image goes here And some description goes here

Mining
Moved to Mining and Mining Locations.

Invalid MardurCoords zones
When you have a chance, could you take a look at the zones that are throwing invalid coords errors? http://telarapedia.com/wiki/Category:Invalid_Coords_Zone

I don't have the permissions to edit templates or I'd give it a shot myself. Thanks!

oh, and while I'm asking-- are there pages yet for storing gathered material locations? I noticed you've been working on mining maps so you seem like the person to ask. I'll have the parser start unloading that data as soon as I know where to put it.

Psiharis 01:42, 29 March 2011 (UTC)
 * I fixed this. I had to port a few more things over to the Coords sub-pages. However there is another issue. I had a feeling this was going to happen with the template changes. The biggest thing is #ifexist use. Is it possible to adjust this at all? As each call is scanning the wiki for the existing page... that'll get taxing when the pages get used more...   Maygus  talk &bull; cont 08:04, 29 March 2011 (UTC)
 * The #ifexist parser function should be called only once per coords (twice when using the old syntax). The template is not really intended to be used hundreds of times on a single page. That's why you can put multiple locations on one map. The idea is to have one map with all locations, displayed inline, and the tooltips of the locations show the coordinates (see mining above). I could replace the #ifexist test with a regular string compare test from a list that needs to be updated when a new map is added.
 * Weird thing is, some of the "missing zone" pages look like a recursive, infinite call to the template, repeatedly including some page. Maybe it was a transition error from missing subtemplates.
 * About the ore positions: You can just put them on Mining Locations, which would then be linked from the main mining page. It is a little too much data to put them on the main page directly.
 * The "missing zone" errors on the artifact location pages are caused by the wiki refusing to parse any more #ifexist calls (see above). Do not use the template so often on a page, but put multiple locations on one map instead. The only remaining error is the missing map "mathosia" (guardian start area), which is on the todo list. --Mardur 18:16, 29 March 2011 (UTC)
 * Yes, that's the new cause after Maygus's fix. They lists did need a better format, but it's disappointing to see them suddenly dead. Psiharis 20:33, 29 March 2011 (UTC)
 * I can understand that a change in a template breaking other pages is not good. But on those artifact pages, having a list of 200 pairs of numbers and 200 mouseover images included in that page is not great either, because a user will probably not go through that list and visit each location, and if they do, it is hard to see location proximity just from that list (Traveling Salesman anyone?). And changing the pages to the newly possible multi location maps is not that hard. --Mardur 12:16, 31 March 2011 (UTC)