Update: Rift 1.11 Hotfix 4

WORLD EVENT

 * Instant Adventure: If you AFK in Sanctum and Meridian IAs, you're gonna have a bad time.
 * Moved a few spawn locations away from wardstones and fixed boss and mob hit point scaling on the city siege Instant Adventures.
 * Sanctum Instant Adventure: Loosen a Few Bolts and Boots on the Ground: More Storm Legion Golems and Troops will now spawn.
 * Bankers, Auctioneers, and Calling Trainers should no longer run off and fight to the death during city invasion adventures.
 * Fixed queuing issues for city siege adventures.

GENERAL

 * PvP: Reduced the effectiveness of Purifier absorbs in PvP - basically, 'they don't last as long under fire'.
 * PvP: Fixed an issue blocking Grounded from being applied in Conquest.
 * Nerfed the excessive post-1.11 damage of Scarn's breath (Master Mode Darkening Deeps), Arakhurn's Fire Nova (Rise of the Phoenix), and Swarmlord Khargoth's adds (Primeval Feast).
 * Infernal Dawn: Maelforge: Magma Torrent will once again NOT critically hit for facemelting damage.
 * Instant Adventure: Fixed some adventures not giving Planar Attunement experience to level 50 participants.
 * Fixed an issue where scores were not visible on the Crafting leaderboard.
 * Updated the lighting in Terminus and Mathosia.

CRAFTING

 * Just in case you were salvaging relic or epic items from Infernal Dawn, these now give the proper materials when broken down.

CHAMPION

 * Bladefury: Now granted at 16 points.
 * Battlefield Intimidation: Now granted at 28 points.
 * Titan's Strike: Now an area of effect finisher ability with a cooldown.
 * Follow Through: Now properly reduces Power cost.
 * More number balancing for Champion damage.

RIFTBLADE

 * Fiery Burst: Fixed a bug with this not unlocking.
 * Riftwalk: Damage rebalanced.
 * Rift Implosion: Reduced to 5% per Implosion Surge.
 * Improved Frost Strike: Now improves the bonus damage on Frost Strike by 3/7%.
 * Enhanced Burst: Increased elemental damage effect for eligible attacks reduced to 10/25%.
 * Burst Capacitor: Base damage increase effect reduced to 5-25%.
 * Improved Avatar: Now increases Avatar of the Rift damage bonus to 15/25%.
 * Rift Strike: Now increases all non-physical damage by 25%.
 * Avatar of the Rift: Now also reduces Power cost of non-physical abilities by 3.
 * Quick Burst: No longer reduces Burst damage.
 * Rift Familiarity: Now also increases Elemental damage by 3/6%.
 * Elemental Empowerment: Now increases all damage, not just Elemental.
 * Affinity: Increases non-Physical damage by 2-10%.
 * Frost Strike: Damage increase debuff has been reduced to 3%, now enhances all non-Physical damage and is a multiplier, not an addition.

Unexpected additions:

WARLORD
The two lines below may not be working properly on live RIFT and will be fixed:
 * Battle Surge: Bonus reduced to 20%.
 * Tactical Surge: Bonus reduced to 20%.
 * King of the Hill: Cooldown is now 15 seconds.
 * Piercing Thrust and Wave of Steel can now be used after Finishers as well. Cooldowns reduced to 6 seconds.
 * Disorient: Now also triggers off Finishers.
 * Thick of Battle: Now triggers off of Piercing Thrust, Wave of Steel, or any attack that must follow a Block.
 * Advance Planning: Now increases the damage on Piercing Thrust and Wave of Steel, rather than reducing their cooldowns.
 * Everything is a Weapon: Now increases attack power and Weapon Contribution by 35% for 30 seconds.
 * All damage has been rebalanced.
 * Combat Training: Now increases all damage.
 * Calculating: Now enhances Finisher damage as well.

Source

 * http://forums.riftgame.com/official-rift-news/patch-notes/337373-rift-1-11-hotfix-4-8-00am-pdt-10-30-12-na-2-45am-gmt-30-10-12-eu.html