(Siehe: Telarapedia Hilfe)
All energy, damage and healing numbers are for rank 1 of the spell only. Some assumptions made about how multi-point talents scale.
Branch Advancement[]
Name | Rang | Punkte | Energie | Reichweite | Typ | Abklingzeit | Beschreibung |
---|---|---|---|---|---|---|---|
Advantage | 0/5 | 0 | Whenever you block a player, raid members get 1% critical rating. | ||||
Dangerous Game | 0/5 | 0 | Physical damage against players increased by 2% | ||||
Improved Guard | 0/5 | PvP Rank 2 | Increases amount of damage transferred with Guard by 5%
(Requires Advantage Rank 5) | ||||
Forced Recon | 0/5 | PvP Rank 2 | Attacks initiated behind players have a 5% chance to slow their movement by 30% for 8 seconds
(Requires Dangerous Game Rank 5) | ||||
Subdue | 0/3 | PvP Rank 3 | Your taunts reduce damage by 20% against targets other than yourself
(Requires Improved Guard Rank 5) | ||||
Stand Off | 0/1 | PvP Rank 3 | 20 | 20 | Instant | 2 Minutes | The Warrior roots themselves and their enemy in place for the next 5 seconds. This ability can not be blocked or broken.
(Requires Subdue Rank 3) |
Resilient | 0/2 | PvP Rank 3 | Reduces the chance to be critically hit by players by 10%.
(Requires Forced Recon Rank 5) | ||||
Unrestrained | 0/1 | PvP Rank 3 | 10 | 03-20 | Instant | 2 Minutes | Charges an enemy dealing 58-62 Damage, in addition to rooting them for 2 seconds. This ability can only be used while under the effects of a stun, snare, or root.
(Requires Resilient Rank 2) |
The Art of Defense | 0/1 | PvP Rank 4 | You can block without having a shield equipped.
(Requires Stand Off Rank 1) | ||||
Improved Trauma | 0/2 | PvP Rank 4 | Increases the amount of healing reduced by 10%.
(Requires Subdue Rank 3) | ||||
Improved Break Free | 0/3 | PvP Rank 4 | Reduces the reuse time of Break Free by 1 minute.
(Requires Resilient Rank 2) | ||||
Master of Arms | 0/2 | PvP Rank 4 | Duration of disarm effects is reduced by 25%.
(Requires Unrestrained Rank 1) | ||||
Strength of Will | 0/5 | PvP Rank 5 | Increased amount of damage absorbed when blocking players by 5%.
(Requires The Art of Defense Rank 1) | ||||
Berserker Defense | 0/5 | PvP Rank 5 | Increased armor by 5% every time you receive a critical hit. This increased armor only affects attacks from players
(Requires Improved Trauma Rank 2) | ||||
Tactical Strike | 0/5 | PvP Rank 5 | Each time you attack a player, you have a 5% chance to apply Focused Strikes, increasing the damage of all your attacks against the enemy by 10% for 15 seconds.
(Requires Improved Break Free Rank 3) | ||||
Furious Blades | 0/5 | PvP Rank 5 | 3% chance that each time you Parry, Dodge or Block an attack you will get a weapon swing against the attacker.
(Requires Master of Arms Rank 2) | ||||
Phalanx | 0/1 | PvP Rank 6 | 30 | Instant | 2 Minutes | Reduces damage taken by everyone in your group by 50%
(Requires Strength of Will Rank 5) | |
Second Wind | 0/1 | PvP Rank 6 | 15 | Instant | 15 Seconds | The Warrior heals themselves:
1 Point: 250 Health. 2 Points: 600 Health. 3 Points: 800 Health. (Requires Berserker Defense Rank 5) | |
Aura of Vengeful Wrath | 0/1 | PvP Rank 6 | 10 | Instant | While active, when a nearby party member is struck in combat the Warrior gains a 2% increase in Attack Power for 6 seconds per application, up to 10 applications.
(Requires Tactical Strike Rank 5) | ||
Unstoppable Force | 0/1 | PvP Rank 6 | 10 | Instant | 5 minutes | The Warrior breaks free from and becomes immune to all Snare and Root effects for 10 Seconds
(Requires Furious Blades Rank 5) |
Root Advancement[]
Name | Punkte | Energie | Reichweite | Typ | Abklingzeit | Beschreibung |
---|---|---|---|---|---|---|
Break Free | Instant | 5 Minutes | Removes all crowd control and movement impairing effects. Does not trigger a global cooldown. | |||
Guard | 5 | 35 | 20 | Instant | 30 Seconds | 25% of target's damage is intercepted by the Warrior. This ability is not affected by the global cooldown. |
Thunderous Leap | 10 | 10 | 20 | Instant | 45 Seconds | Leaps into a group of enemies, dealing 77 to 77 physical damage, in addition to stunning enemies within 5 meters for 1 second. |
Trauma | 15 | 20 | Instant | 30 Seconds | Mark the enemy, reducing healing received by 30% for 15 seconds. | |
Hold the Line | 20 | 25 | Instant | 2 Minutes | Increases the Dodge, Block and Parry of all nearby allies by 10% for 30 seconds.
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