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This list is for the Archmage abilities and talents. The Archmage is the PvP soul tree for the Mage soul.

All mana, damage and healing numbers are for rank 1 of the spell only. Some assumptions made about how multi-point talents scale up.

Branch Advancement[]

Icon Name Ränge Punkte Mana Reichweite Zauberzeit Abklingzeit Beschreibung
{{{branch_icon_1}}} Resilient 0/5 Reduces the chance to be critically hit by players by (3/6/9/12/15%).
{{{branch_icon_2}}} Planar Attunement 0/5 Spell damage against players is increased by (3/6/9/12/15%).
{{{branch_icon_3}}} Steelweave 0/5 Physical damage from players reduced by (3/6/9/12/15%). (Requires Resilient Rank 5. Requires PVP rank: Rank 2)
{{{branch_icon_4}}} Double Tap 0/5 Gives your interrupted spells a (20/40/60/80/100%) chance to make the next cast of the interrupted spell instant. (Requires Planar Attunement Rank 5. Requires PVP rank: Rank 2)
{{{branch_icon_5}}} Ward of Detection 0/1 29 25 Instant 30 seconds Places a Ward of Detection on the ground at the targeted location which reveals any stealthed enemies in, or entering, the area. Lasts 30 seconds. (Requires Silent Restoration Rank 2. Requires PVP rank: Rank 3)
{{{branch_icon_6}}} Silent Restoration 0/2 When you are stunned or silenced by a player (5/10%) of your mana is restored. (Requires Steelweave Rank 5. Requires PVP rank: Rank 3)
{{{branch_icon_1}}} Disastrous Consequences 0/2 Each time you critically hit a player your spell critical hit chance is increased by (5/10%) for 10 seconds. This effect cannot occur more than once every 20 seconds. (Requires Double Tap Rank 5. Requires PVP rank: Rank 3)
{{{branch_icon_8}}} Nenvin's Lament 0/1 29 Instant 3 minutes Fills the Mage with power, giving their next damaging spell a 100% chance to crit. (Requires Disastrous Consequences Rank 2. Requires PVP rank: Rank 3)
{{{branch_icon_9}}} Concentration 0/2 Reduces the pushback received from melee attacks by (25/50%). (Requires Ward of Detection Rank 1. Requires PVP rank: Rank 4)
{{{branch_icon_10}}} Improved Break Free 0/3 Reduces the reuse time of Break Free by (1/2/3 minutes). (Requires Silent Restoration Rank 2. Requires PVP rank: Rank 4)
{{{branch_icon_11}}} Overload 0/3 Increases the damage of critical strikes by (10/20/30%) against players. (Requires Desastrous Consequences Rank 2. Requires PVP rank: Rank 4)
{{{branch_icon_12}}} Hastened Withdrawl 0/2 Gives you a (5/10%) chance when taking physical damage from a player to dispell all movement imparing effects and increase your movement speed by 50% for 6 seconds. (Requires Nenvin's Lament Rank 1. Requires PVP rank: Rank 4)
{{{branch_icon_13}}} Etheral Shell 0/5 Damage taken is reduced by (5/10/15/20/25%) for 5 seconds when hit with a Stun, Root or Silence. (Requires Concentration Rank 2. Requires PVP rank: Rank 5)
{{{branch_icon_14}}} Improved Rune Shield 0/5 Adds (5/10/15/20/25%) to the ammount of damage Rune Shield absorbs. (Requires Improved Break Free Rank 3. Requires PVP rank: Rank 5)
{{{branch_icon_15}}} Withered Veins 0/5 Your single target non-instant damage spells add Whitered Veins to players, reducing healing received by (1/2/3/4/5%). Stacks up to 5 times. Lasts for 10 seconds. (Requires Overload Rank 2. Requires PVP rank: Rank 5)
{{{branch_icon_16}}} Collateral Damage 0/5 Your single target damage spells have a (5/10/15/20/25%) chance to apply 50% of the damage to all enemies within 5 meters. (Requires Hastened Withdrawl Rank 2. Requires PVP rank: Rank 5)
{{{branch_icon_17}}} Immovable Object 0/1 No cost 25 Instant 5 minutes Shields the Mage, reflecting all crowd control and movement impairing abilities for up to 10 seconds. Consumes Charge while active. (Requires Ethereal Shell Rank 5. Requires PVP rank: Rank 6)
{{{branch_icon_18}}} Mana Shield 0/1 29 Instant 3 minutes Shields the Mage, causing any damage dealt to them to be reduced by 50%, and dealt to their mana pool instead, for up to 12 seconds. (Requires Improved Rune Shield Rank 5. Requires PVP rank: Rank 6)
{{{branch_icon_19}}} Rift Tomb 0/1 No cost 25 Instant 2 minutes Blasts the enemy with negative energy, knocking them back 15 meters and banishing them for up to 10 seconds. Consumes Charge while active. (Requires Whitered Veins Rank 5. Requires PVP rank: Rank 6)
{{{branch_icon_20}}} Nyx's Manipulation 0/1 9 25 Instant Curses the enemy, doubling the mana cost of their spells and reducing the mana cost of the Mage's spells by 50% for 15 seconds. (+9 Charge) (Requires Collateral Damage Rank 5. Requires PVP rank: Rank 6)


Root Advancement[]

Icon Name Punkte Mana Charge Reichweite Zauberzeit Abklingzeit Beschreibung
Befreiung.png Befreiung 0 6 25 sofort 5 Minuten Entfernt alle Mengenkonrolle- und bewegungshemmenden Effekte.Diese Fähikeit löst keine globale Abklingzeit aus.
Deeskalation.png Deeskalation 5 29 25 sofort 1 Minute Reduziert den durch feindliche Angriffe vom Magier erlittenen Schaden15 Sekunden lang um 50%. Jede feindliche Aktion gegen den Feind hebt den Effekt auf. Kann nur auf Spieler oder Spielerbegleiter angewendet werden.
{{{root_icon_3}}} Lethargy 10 6 25 Channeled Channels dark energy into the enemy, dealing 165 Death damage over 5 seconds, and placing a stacking snare effect on the enemy each second, reducing their movement speed by 15% per stack for 5 seconds. Damage done will remove a stack of the snare effect. Max 5 stacks.
{{{root_icon_4}}} Rune Shield 15 No cost 25 Instant Consumes all of the Mage's Charge and places a rune on the Mage for every 20 Charge consumed. While the Mage is affected by a rune, incoming ability damage is reduced by 25%. Each time the Mage is damaged by an ability 1 rune will be removed. Lasts up to 30 seconds.
{{{root_icon_5}}} Phase Shift 20 No cost 25 Channeled 5 minutes Channels arcane energies around the Mage, removing all debuffs and rendering them immune to damaging and debuff effects for up to 10 seconds. Consumes Charge while channeled.



References[]