Attention! Cet article est tiré d'informations provenant de la version Alpha ,
informations obtenues lors d'évènements tels le Gamescom ou la PAX 2010.
This list is for the Pyromancer abilities and talents.[1]
All mana, damage and healing numbers are for rank 1 of the spell only. Some assumptions made about how multi-point talents scale up.
Branch Advancement[ | ]
Name | Ranks | Points | Mana | Range | Casting | Description |
---|---|---|---|---|---|---|
Fiery Concentration | 0/3 | 0 | Reduces the amount of pushback suffered while casting Fireball and Cinder Burst by 33% | |||
Ignition | 0/5 | 0 | Decreases the cast time of your Fire spells by 4% | |||
Improved Fireball | 0/3 | 0 | Increases your critical strike chance with the Fireball ability by 5% | |||
Combust | 0/3 | 5 | Your Fireball spell has a 20% chance to ignite the target dealing an additional 10% of its damage over 8 seconds. This effect stacks up to 3 times | |||
Improved Internalize Charge | 0/5 | 5 | Increases the damage bonus to spells from Internalize Charge by an additional 3% | |||
Burning Bonds | 0/1 | 5 | 10 | 25 | 1.5 seconds | Roots the target in place for up to 8 seconds. Damage caused will break the effect |
Improved Burning Bonds | 0/2 | 5 | Reduces the cast time of your Burning Bonds spell by 50% (Requires Burning Bonds Rank 1) | |||
Improved Grounding | 0/3 | 10 | Increases mana regeneration rate by 2 per second while you are standing in one of your ground effects | |||
Cinder Burst | 0/1 | 10 | 40 | 25 | 6 seconds | Hurls a powerful blast of fire at the target, causing 74 to 78 Fire damage |
Fiery Resolve | 0/3 | 10 | Reduces the duration of hostile stuns and silences cast on you by 10% | |||
Improved Flame Bolt | 0/3 | 15 | Your Flame Bolt spell has a 33% chance on hit to increase your Fire damage by 10% for 10 seconds | |||
Burning Bright | 0/3 | 15 | Increases your Fire damage by 8% and reduces your maximum health by 5% | |||
Fire Storm | 0/1 | 15 | 94 | 25 | Channeled | A conflagration erupts at the selected area burning all enemies within, causing 230 Fire damage over 10 seconds |
Pyromancer's Armor | 0/1 | 20 | No cost | Instant | Your Fire spells have a 10% chance to reduce the cast time of your next Cinder Burst by 100%. Only 1 Armor may be active at a time | |
Wildfire | 0/3 | 20 | Your Fireball casts have a 10% chance to reset and reduce the cooldown of your next 3 Flame Bolt casts to 0 seconds (Requires Improved Flame Bolt Rank 3 ) | |||
Fire Shield | 0/3 | 25 | After being hit you have a 10% chance to create a shield that absorbs damage up to the value of 15% of your maximum health for the next 10 seconds. This effect can occur once every 30 seconds | |||
Improved Ground of Power | 0/5 | 25 | Decreases the additional damage you take while standing in your Ground of Power by 2%. Increases the additional damage you deal while standing in your Ground of Power by 1% | |||
Backdraft | 0/1 | 25 | 29 | 25 | 0.5 seconds | Blasts the selected area with a powerful attack, causing 6 Fire damage and stunning all enemies within for 3 seconds |
Living Flame | 0/1 | 30 | No cost | Instant | Resets the cooldown of your Fire spells and reduces their casting time by 50% for a short time |
Root Advancement[ | ]
Name | Points | Mana | Range | Casting | Description |
---|---|---|---|---|---|
Fireball | 0 | 14 | 25 | 3.0 seconds | Hurls a ball of fire at the enemy, causing 14 to 16 Fire damage.(+10 Charge) |
Flame Bolt | 0 | 9 | 25 | Instant | Blasts the enemy with a fiery attack, causing 20 to 22 Fire damage (Cooldown: 8 seconds, +10 Charge ) |
Flame Jet | 2 | 24 | Instant | Smothers all enemies in front of the caster with flames, causing 14 to 16 Fire damage (Cooldown: 6 seconds, +10 Charge ) | |
Fire Armor | 4 | 7 | Instant | Surrounds the caster with powerful forces, increasing the Fire damage they deal by 3%. Only 1 Armor may be active at a time | |
Internalize Charge | 6 | No cost | Instant | Increase all damage dealt by the caster by 50%. This effect is a toggle and consumes Charge while active | |
Ground of Power | 8 | 7 | 25 | 1.5 seconds | Places a temporary field at the caster's location for 3 minutes. While the caster remains within the field, they deal more Fire damage at the expense of taking extra damage when hit. Only 1 Ground may be active at a time |
Burning Intellect | 10 | 28 | 25 | Instant | The target's mind burns with power, increasing their Intelligence by 5 for 30 minutes |
Countdown | 12 | 32 | 25 | Instant | Places a Fiers presence on the target, causing 55 Fire damage after 8 seconds (Cooldown: 8 seconds, +9 Charge ) |
Flicker | 14 | 7 | Instant | Frees the caster from immobilizing effects and teleports them 15 meters forward (Cooldown: 20 seconds ) | |
Ground of Control | 16 | 7 | 25 | 1.5 seconds | Places a temporary field at the caster's location for 3 minutes. While the caster remains within the field, they have a 30% chance to stun their target for 2 seconds when they deal damage. Only one Ground may be active at a time |
Flashfire | 18 | 16 | 25 | Instant | Violent energy rips through the caster and their target, stunning the caster for 3 seconds and the target for 8 seconds (Cooldown: 45 seconds ) |
Burn | 20 | 10 | 25 | Instant | Burns the target's hands rendering them unable to perform physical attacks for the next 8 seconds (Cooldown: 50 seconds ) |
Withering Flames | 26 | No cost | 25 | Channeled | Channels flames on the target dealing 126 to 131 Fire damage over 4 seconds per application. This ability consumes Charge while being channeled (Cooldown: 30 seconds ) |
Lockdown | 32 | 14 | 25 | Instant | Snares all targets in the selected area by 90% for 8 seconds. Increases all Fire damage received by the effected targets by 5% (Cooldown: 45 seconds ) |
Inferno | 38 | 86 | 25 | Instant | Overwhelms an already weakened target with a devastating attack, causing 103 to 107 Fire damage. Targets must have less than 20% of their health (Cooldown: 8 seconds ) |
Ground of Strength | 44 | 7 | 25 | 1.5 seconds | Places a temporary field at the caster's location for 3 minutes. While the caster remains within the field, they take less damage and are immune to crowd control effects. Only one Ground may be active at a time |
Mass Burn | 51 | 21 | 25 | Instant | Burns the hands of all targets in the selected area rendering them unable to perform physical attacks for the next 8 seconds (Cooldown: 2 minutes ) |