This list is for the Archmage abilities and traits. The Archmage is the PvP soul tree for the Mage soul.
All mana, damage and healing numbers are for rank 1 of the spell only.
Branch Advancement[]
Icon | Name | Ranks | Points | Mana | Range | Casting | Cooldown | Description |
---|---|---|---|---|---|---|---|---|
Planar Attunement | 0/5 | instant | Spell damage against players is increased by (3/6/9/12/15)%. | |||||
Resilient | 0/5 | instant | Reduces the chance to be critically hit by players by (3/6/9/12/15)%. | |||||
Double Tap | 0/5 | instant | Gives your interrupted spells a (20/40/60/80/100)% chance to make the next cast of the interrupted spell instant. Requires Planar Attunement | |||||
Steelweave | 0/5 | instant | Physical damage from players reduced by (1/2/3/4/5)%. Requires Double Tap | |||||
Nenvin's Lament | 0/1 | 5% | instant | 3 minutes | Fills the Mage with power, giving their next damaging spell a 100% chance to crit. Requires Disastrous Consequences | |||
Disastrous Consequences | 0/2 | instant | Each time you critically hit a player your spell critical hit chance is increased by (5/10)% for 10 seconds. This effect cannot occur more than once every 20 seconds. Requires Double Tap | |||||
Silent Restoration | 0/2 | instant | When you are stunned or silenced by a player (5/10)% of your mana is restored. Requires Steelweave | |||||
Ward of Detection | 0/1 | 5% | 25 | instant | 30 seconds | Places a Ward of Detection on the ground at the targeted location which reveals any stealthed enemies in, or entering, the area. Lasts 30 seconds. Requires Silent Restoration | ||
Hastened Withdrawl | 0/2 | instant | Gives you a (5/10)% chance when taking physical damage from a player to dispell all movement impairing effects and increase your movement speed by 50% for 6 seconds. Requires Nenvin's Lament | |||||
Overload | 0/3 | instant | Increases the damage of critical strikes by (10/20/30)% against players. Requires Resilient | |||||
Improved Break Free | 0/3 | instant | Reduces the reuse time of Break Free by (10/20/30) seconds. Requires Silent Restoration | |||||
Concentration | 0/2 | instant | Reduces the pushback received from melee attacks by (25/50)%. Requires Ward of Detection | |||||
Collateral Damage | 0/5 | instant | Your single target damage spells have a (5/10/15/20/25)% chance to apply 50% of the damage to all enemies within 5 meters. Requires Hastened Withdrawl | |||||
Withered Veins | 0/5 | instant | Your single target non-instant damage spells add Withered Veins to players, reducing healing received by (1/2/3/4/5)%. Stacks up to 5 times. Last for 10 seconds. Requires Overload | |||||
Improved Rune Shield | 0/5 | Adds (5/10/15/20/25)% to the amount of damage Rune Shield absorbs. Requires Improved Break Free | ||||||
Ethereal Shell | 0/5 | instant | Whenever you are afflicted by Stun, Root, or Silence, you take (3/6/9/12/15)% less damage from players for the next 5 seconds. Once triggered, this effect may not occur again for 15 seconds. Requires Concentration | |||||
Nyx's Manipulation | 0/1 | 9 | 30 | instant | Curses the enemy, doubling the mana cost of their spells and reducing the mana cost of the Mage's spells by 50% for 15 seconds. Requires Collateral Damage | |||
Rift Tomb | 0/1 | 30 | instant | 2 minutes | Blasts the enemy with negative energy, knocking them back 15 meters and banishing them for up to 10 seconds. Consumes Charge while active. Requires Withered Veins | |||
Mana Shield | 0/1 | 5% | instant | 3 minutes | Shields the Mage, causing any damage dealt to them to be reduced by 50% and dealt to their mana pool instead, for up to 12 seconds. Requires Improved Rune Shield | |||
Immovable Object | 0/1 | instant | 5 minutes | Shields the Mage, reflecting all control and movement impairing abilities for up to 10 seconds. Consumes Charge while active. Requires Ethereal Shell |
Root Advancement[]
Icon | Name | Points | Mana | Range | Casting | Cooldown | Description |
---|---|---|---|---|---|---|---|
Immovable Object | 21 | instant | 5 minutes | Shields the Mage, reflecting all control and movement impairing abilities for up to 10 seconds. Consumes Charge while active. | |||
Break Free | 1% | instant | 2 minutes | Removes all control and movement impairing effects. Does not trigger a global cooldown. | |||
Phase Shift | 20 | channeled | 5 minutes | Channels arcane energies around the Mage, removing all curable debuffs and rendering them immune to damaging and curable debuff effects for up to 10 seconds. Consumes Charge while channeled. | |||
Degeneration | 10 | 1% | 30 | channeled | 30 seconds | Channels dark energy into the enemy player, dealing 164 Death damage over 3 seconds, and removes a single buff effect from the enemy player each second. | |
Detaunt | 5 | 5% | 30 | instant | 1 minute | Reduces the enemy's damage against the Mage by 50%. Any hostile action against the enemy will cancel the effect. Only works on players or player pets. | |
Ward of Detection | 13 | 5% | 25 | instant | 30 seconds | Places a Ward of Detection on the ground at the targeted location which reveals any stealthed enemies in, or entering, the area. Lasts 30 seconds. | |
Nenvin's Lament | 13 | 5% | instant | 3 minutes | Fills the Mage with power, giving their next damaging spell a 100% chance to crit. | ||
Mana Shield | 21 | 5% | instant | 3 minutes | Shields the Mage, causing any damage dealt to them to be reduced by 50% and dealt to their mana pool instead, for up to 12 seconds. | ||
Rune Shield | 15 | instant | 1 minute | Consumes all of the Mage's Charge and places a rune on the Mage for every 20 Charge consumed. While the Mage is affected by a rune, incoming ability damage is reduced by 25%. Each time the Mage is damaged by an ability 1 rune will be removed. Lasts up to 30 seconds. | |||
Nyx's Manipulation | 21 | 9 | 30 | instant | Curses the enemy, doubling the mana cost of their spells and reducing the mana cost of the Mage's spells by 50% for 15 seconds. | ||
Rift Tomb | 21 | 30 | instant | 2 minutes | Blasts the enemy with negative energy, knocking them back 15 meters and banishing them for up to 10 seconds. Consumes Charge while active. |