This list is for the Bladedancer abilities and traits.
All mana, damage and healing numbers are for rank 1 of the spell only.
Branch Advancement[]
Icon | Name | Ranks | Points | Energy | Range | Cast | Cooldown | Description |
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Quick Reflexes | 0/5 | instant | Increases your Dodge chance by (1/2/3/4/5)%. | |||||
Combat Expertise | 0/5 | 5 | instant | Increases your Hit rating by (5/10/15/20/25). | ||||
Strike Back | 0/2 | 5 | instant | You have a (50/100)% chance to strike back at your enemy with both weapons when you dodge an attack. | ||||
Reprisal | 0/1 | 5 | 10 | 3 | instant | 6 seconds | A powerful attack that deals weapon plus 23 to 26 Physical damage. This attack never misses, and cannot be parried or dodged. Usable after parrying or dodging an enemy's attack. This ability is not affected by global cooldown. Awards 1 Combo Point. | |
Blade and Fury | 0/2 | 5 | Your Quick Strike and Precision Strike increases the damage of your next Keen Strike by (5/10)% | |||||
Deadly Dance | 0/3 | 10 | instant | Your Deadly Strike increases the damage of your next 3 Combo Point generating abilities by (7/14/21)% per Combo Point. | ||||
Sprint | 0/1 | 10 | instant | 2 minutes | Performs a Rhythmic footwork that increases movement speed by 70% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. | |||
Blade Finesse | 0/5 | Increases the Attack Power bonus of your Deadly Strike by (5/10/15/20/25)%. | ||||||
Ambidextrous | 0/5 | 10 | instant | Increases your Dexterity by (3/6/9/12/15)%. | ||||
Blade Tempo | 0/1 | 15 | 25 | instant | 2 minutes | The Rogue brandishes their blades with a Rhythm, increasing Physical damage by 30% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. This ability does not trigger global cooldown. | ||
Combat Culmination | 0/3 | 15 | instant | Whenever your current Combo Point target is killed, unused Combo Points are refunded at 5 Energy per Combo Point and your Critical Hit, Hit, Dodge and Parry chance are increased by (1/2/3/4/5)% for 30 seconds. | ||||
Combat Efficiency | 0/3 | 15 | instant | Your Finishers give you (1/2/3) Energy per Combo Point. | ||||
Improved False Blade | 0/2 | 20 | Your False Blade increases Parry chance by (3/6)%. | |||||
Contra Tempo | 0/2 | 20 | instant | Whenever you parry or dodge an attack, there is a (50/100)% chance of gaining an advantage, causing your next Combo Point generating damage attack to gain an additional Combo Point on your enemy. | ||||
Flash of Steel | 0/1 | 20 | 30 | 3 | instant | 15 seconds | The Rogue charges towards the enemy, dealing weapon plus 41 to 44 Physical damage, and rooting the enemy for 2 seconds. This attack never misses, and cannot be parried or dodged. Removes all movement impairing effects. Awards 2 Combo Points. | |
Counterbalance | 0/1 | 20 | Reduces the exhaustion time caused by Rhythmic abilities by 10 seconds. | |||||
Vivacity | 0/2 | 25 | instant | Increases your maximum Energy by (10/20). Increases the damage of all Bladedancer abilities by (5/10)%. | ||||
Disengage | 0/1 | 25 | 10 | 3 | instant | 20 seconds | A deceptive attack that stuns the enemy for 4 seconds. This attack never misses, and cannot be parried or dodged. Usable after parrying or dodging an enemy's attack. Awards 1 Combo Point. | |
Blade Hustle | 0/3 | 25 | Increases the duration of your Rhythmic abilities by (2/4/6) seconds. | |||||
Dancing Steel | 0/1 | 30 | 60 | instant | 2 minutes | Executes a continuous whirlwind maneuver for 6 seconds, striking up to 10 enemies with both weapons. Each attack deals weapon plus 85 to 89 Physical damage every second. While under the effect of Dancing Steel, the Rogue is immune to all control and movement impairing effects. | ||
Turn the Tide | 0/2 | 15 | instant | Whenever you parry or dodge an attack, you deal (5/10)% more damage for the next 10 seconds. |
Root Advancement[]
Icon | Name | Points | Energy | Range | Cast | Cooldown | Description |
---|---|---|---|---|---|---|---|
Maim | 14 | 20 | 3 | instant | Maims the enemy, dealing weapon plus 29 to 32 Physical damage. The enemy's movement speed is reduced by 50% for 10 seconds. | ||
Disassemble | 26 | 20 | 3 | instant | 1 minute | A melee attack that deals weapon damage and disarms the enemy for 6 seconds. | |
Disengage | 10 | 3 | instant | 20 seconds | A deceptive attack that stuns the enemy for 4 seconds. This attack never misses, and cannot be parried or dodged. Usable after parrying or dodging an enemy's attack. Awards 1 Combo Point. | ||
Keen Strike | 30 | 3 | instant | A swift attack that deals weapon plus 7 to 9 Physical damage. Awards 1 Combo Point. | |||
Dauntless Strike | 18 | 40 | 3 | instant | A Finisher that deals weapon plus Physical damage and increases the Critical Hit chance of party and raid members by 5%. Duration is increased with more Combo Points. Energy Cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
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Dualism | 40 | 25 | instant | 2 minutes | This Rhythmic action allows the Rogue to strike twice and add an additional Combo Point with Quick Strike and Precision Strike. Lasts 15 seconds. This causes the Rogue to be exhausted for 45 seconds. This ability does not trigger global cooldown. | ||
Flash of Steel | 30 | 3 | instant | 15 seconds | The Rogue charges towards the enemy, dealing weapon plus 41 to 44 Physical damage, and rooting the enemy for 2 seconds. This attack never misses, and cannot be parried or dodged. Removes all movement impairing effects. Awards 2 Combo Points. | ||
False Blade | 8 | 40 | 3 | instant | A Finisher that deals weapon plus Physical damage and increases Dodge chance by 5%. Duration is increased with more Combo Points. Energy Cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
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Sprint | instant | 2 minutes | Performs a Rhythmic footwork that increases movement speed by 70% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. | ||||
Reprisal | 10 | 3 | instant | 6 seconds | A powerful attack that deals weapon plus 23 to 26 Physical damage. This attack never misses, and cannot be parried or dodged. Usable after parrying or dodging an enemy's attack. This ability is not affected by global cooldown. Awards 1 Combo Point. | ||
Untangle | 44 | instant | 2 minutes | Removes all control and movement impairing effects and causes the Rogue to be immune to these effects for 8 seconds. Usable only if the Rogue is under the effect of control or movement impairing effects. This ability is not affected by global cooldown. | |||
Compound Attack | 10 | 40 | 3 | instant | A Finisher that deals weapon plus Physical damage, to the enemy and up to 2 other enemies around it. The damage dealt is 85% effective on 2 enemies and 70% effective on 3 enemies. Energy Cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
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Mass Subdue | 38 | 20 | instant | 30 seconds | An attack that causes all enemies within 7 meters to be incapacitated for 6 seconds and turns off the Rogue's Auto Attack. Any damage on the affected enemy removes the effect. | ||
Weapon Barrage | 12 | 10 | 20 | instant | 10 seconds | Throws a weapon at the enemy, dealing weapon plus 18 to 20 Physical damage. This interrupts the enemy's spellcasting and silences the enemy for 5 seconds on a successful interrupt. This ability is not affected by global cooldown. | |
Twin Strike | 4 | 30 | 3 | instant | The Rogue attacks the enemy with their main hand and 1 other enemy around it with their offhand. Each attack deals weapon plus 10 to 12 Physical damage. Awards 1 Combo Point. | ||
Blade and Soul Parity | 51 | 25 | instant | 2 minutes | Through this Rhythmic action, the Rogue creates an equilibrium between their blades and their soul that lasts for 15 seconds. All abilities can now be used without Energy cost. Critical Hit chance is increased by 50%. This causes the Rogue to be exhausted for 45 seconds. This ability does not trigger global cooldown. | ||
Precision Strike | 16 | 40 | 3 | instant | 10 seconds | An accurate offhand attack that deals weapon plus 66 to 71 Physical damage. This attack never misses, and cannot be parried or dodged. Usable only after a Keen Strike attack. An additional 100% damage bonus from Attack Power is applied to this attack. Awards 2 Combo Points. | |
Quick Strike | 2 | 30 | 3 | instant | A fast offhand attack that deals weapon plus 15 to 18 Physical damage. Usable only after a Keen Strike attack. An additional 100% damage bonus from Attack Power is applied to this attack. Awards 1 Combo Point. | ||
Combat Pose | 6 | 35 | instant | The Rogue prepares an ally for combat, increasing Dexterity by 5 for 1 hour. | |||
Combat Preparation | 20 | instant | The Rogue prepares all party and raid members within 35 meters for combat, increasing Dexterity by 10 for 1 hour. | ||||
Deadly Strike | 40 | 3 | instant | A Finisher that deals weapon plus Physical damage. Energy Cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
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Side Steps | instant | 2 minutes | Performs a Rhythmic action, increasing Dodge chance by 50% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. | ||||
Double Coup | 32 | 25 | instant | 2 minutes | Executes a Rhythmic maneuver, causing Quick Strike or Precision Strike to increase the Critical Hit chance and damage of the next Keen Strike by 100%. Lasts 15 seconds. This causes the Rogue to be exhausted for 45 seconds. This ability does not trigger global cooldown. | ||
Blade Tempo | 25 | instant | 2 minutes | The Rogue brandishes their blades with a Rhythm, increasing Physical damage by 30% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. This ability does not trigger global cooldown. | |||
Dancing Steel | 60 | instant | 2 minutes | Executes a continuous whirlwind maneuver for 6 seconds, striking up to 10 enemies with both weapons. Each attack deals weapon plus 85 to 89 Physical damage every second. While under the effect of Dancing Steel, the Rogue is immune to all control and movement impairing effects. |