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Bladedancer abilities
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Bladedancer abilities
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==Branch Advancement== {{RogueBranchListHeader}} {{RogueBranchRow |branch_ability_name=Quick Reflexes |branch_ranks=0/5 |branch_points= |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Increases your Dodge chance by (1/2/3/4/5)%. }} |- {{RogueBranchRow |branch_ability_name=Combat Expertise |branch_ranks=0/5 |branch_points=5 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Increases your Hit rating by (5/10/15/20/25). }} |- {{RogueBranchRow |branch_ability_name=Strike Back |branch_ranks=0/2 |branch_points=5 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=You have a (50/100)% chance to strike back at your enemy with both weapons when you dodge an attack. }} |- {{RogueBranchRow |branch_ability_name=Reprisal |branch_ranks=0/1 |branch_points=5 |branch_energy=10 |branch_range=3 |branch_type=instant |branch_cooldown=6 seconds |branch_description=A powerful attack that deals weapon plus 23 to 26 Physical damage. This attack never misses, and cannot be parried or dodged. Usable after parrying or dodging an enemy's attack. This ability is not affected by global cooldown. Awards 1 Combo Point. }} |- {{RogueBranchRow |branch_ability_name=Blade and Fury |branch_ranks=0/2 |branch_points=5 |branch_energy= |branch_range= |branch_type= |branch_cooldown= |branch_description=Your [[Quick Strike]] and [[Precision Strike]] increases the damage of your next [[Keen Strike]] by (5/10)% }} |- {{RogueBranchRow |branch_ability_name=Deadly Dance |branch_ranks=0/3 |branch_points=10 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Your [[Deadly Strike]] increases the damage of your next 3 Combo Point generating abilities by (7/14/21)% per Combo Point. }} |- {{RogueBranchRow |branch_ability_name=Sprint |branch_ranks=0/1 |branch_points=10 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown=2 minutes |branch_description=Performs a Rhythmic footwork that increases movement speed by 70% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. }} |- {{RogueBranchRow |branch_ability_name=Blade Finesse |branch_ranks=0/5 |branch_points= |branch_energy= |branch_range= |branch_type= |branch_cooldown= |branch_description=Increases the Attack Power bonus of your [[Deadly Strike]] by (5/10/15/20/25)%. }} |- {{RogueBranchRow |branch_ability_name=Ambidextrous |branch_ranks=0/5 |branch_points=10 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Increases your Dexterity by (3/6/9/12/15)%. }} |- {{RogueBranchRow |branch_ability_name=Blade Tempo |branch_ranks=0/1 |branch_points=15 |branch_energy=25 |branch_range= |branch_type=instant |branch_cooldown=2 minutes |branch_description=The Rogue brandishes their blades with a Rhythm, increasing Physical damage by 30% for 15 seconds. This causes the Rogue to be exhausted for 30 seconds. This ability does not trigger global cooldown. }} |- {{RogueBranchRow |branch_ability_name=Combat Culmination |branch_ranks=0/3 |branch_points=15 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Whenever your current Combo Point target is killed, unused Combo Points are refunded at 5 Energy per Combo Point and your Critical Hit, Hit, Dodge and Parry chance are increased by (1/2/3/4/5)% for 30 seconds. }} |- {{RogueBranchRow |branch_ability_name=Combat Efficiency |branch_ranks=0/3 |branch_points=15 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Your Finishers give you (1/2/3) Energy per Combo Point. }} |- {{RogueBranchRow |branch_ability_name=Improved False Blade |branch_ranks=0/2 |branch_points=20 |branch_energy= |branch_range= |branch_type= |branch_cooldown= |branch_description=Your [[False Blade]] increases Parry chance by (3/6)%. }} |- {{RogueBranchRow |branch_ability_name=Contra Tempo |branch_ranks=0/2 |branch_points=20 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Whenever you parry or dodge an attack, there is a (50/100)% chance of gaining an advantage, causing your next Combo Point generating damage attack to gain an additional Combo Point on your enemy. }} |- {{RogueBranchRow |branch_ability_name=Flash of Steel |branch_ranks=0/1 |branch_points=20 |branch_energy=30 |branch_range=3 |branch_type=instant |branch_cooldown=15 seconds |branch_description=The Rogue charges towards the enemy, dealing weapon plus 41 to 44 Physical damage, and rooting the enemy for 2 seconds. This attack never misses, and cannot be parried or dodged. Removes all movement impairing effects. Awards 2 Combo Points. }} |- {{RogueBranchRow |branch_ability_name=Counterbalance |branch_ranks=0/1 |branch_points=20 |branch_energy= |branch_range= |branch_type= |branch_cooldown= |branch_description=Reduces the exhaustion time caused by Rhythmic abilities by 10 seconds. }} |- {{RogueBranchRow |branch_ability_name=Vivacity |branch_ranks=0/2 |branch_points=25 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Increases your maximum Energy by (10/20). Increases the damage of all Bladedancer abilities by (5/10)%. }} |- {{RogueBranchRow |branch_ability_name=Disengage |branch_ranks=0/1 |branch_points=25 |branch_energy=10 |branch_range=3 |branch_type=instant |branch_cooldown=20 seconds |branch_description=A deceptive attack that stuns the enemy for 4 seconds. This attack never misses, and cannot be parried or dodged. Usable after parrying or dodging an enemy's attack. Awards 1 Combo Point. }} |- {{RogueBranchRow |branch_ability_name=Blade Hustle |branch_ranks=0/3 |branch_points=25 |branch_energy= |branch_range= |branch_type= |branch_cooldown= |branch_description=Increases the duration of your Rhythmic abilities by (2/4/6) seconds. }} |- {{RogueBranchRow |branch_ability_name=Dancing Steel |branch_ranks=0/1 |branch_points=30 |branch_energy=60 |branch_range= |branch_type=instant |branch_cooldown=2 minutes |branch_description=Executes a continuous whirlwind maneuver for 6 seconds, striking up to 10 enemies with both weapons. Each attack deals weapon plus 85 to 89 Physical damage every second. While under the effect of Dancing Steel, the Rogue is immune to all control and movement impairing effects. }} |- {{RogueBranchRow |branch_ability_name=Turn the Tide |branch_ranks=0/2 |branch_points=15 |branch_energy= |branch_range= |branch_type=instant |branch_cooldown= |branch_description=Whenever you parry or dodge an attack, you deal (5/10)% more damage for the next 10 seconds. }} |}
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