Blocking is the act of using a shield to prevent partial damage. It's one of the means of physical damage mitigation.
Game mechanics[]
Physical attacks, either ranged or melee, can be blocked only if you have a shield equipped.
Block rating[]
The main attribute of blocking is your block rating, as shown on the character sheet. 1 strength provides 1 block rating. A higher rating will provide a higher chance to block an attack, and absorb a higher portion of blocked blows.
Chance to block[]
The block chance is calculated as follows :
- BlockChance = X * BlockRating
X is a factor that depends on level, as shown in the following table [1]
Level | Block% per rating |
---|---|
17 | 0.1454 |
20 | 0.1067 |
31 | 0.0742 |
50 | 0.0486 |
Block absorption[]
The percentage of damage absorbed on a blocked attack is calculated as such :
- DamageAbsorbed = BlockRating / (BlockRating + X)
DamageAbsorbed is between 0 and 1, and X is a number that gets higher on given levels. X can be calculated from the character sheet :
- X = BlockRating * (1-DamageAbsorbed) / DamageAbsorbed
Here's a table of known X values :
Level | X |
---|---|
17 | 267.8 |
20 | 354.55 |
31 | 500.9 |
50 | 721 |
When a soul tree "increases your block by X%", only the chance to block in increased, not the rating or the damage absorbed.
Abilities increasing your block[]
Paladin[]
Stalwart Shield : Increases your Block by 2/4/6/8/10%.
Shield of the Hero : Buff that increases block by 5%
Shield of the Chosen : Buff that increases block by 5%
Warlord[]
Defensive Experience : Increases your Block by 1/2/3/4/5%
See also[]
- ↑ Verified on live server 1.2