Telarapedia
Telarapedia
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Crowd Control, commonly referred to as "CC," describes abilities that can be used by a character to slow, cripple, freeze, transport, impair, or otherwise inhibit the capabilities of a target; specifically where doing so results in a loss of freedom, control, or mobility of the target.

Types of crowd control[]

Сrowd сontrol includes 3 main abilities group: movement rate modifiers, action rate modifiers and forced action modifiers.

Movement rate modifiers[]

  • Increase movement speed buffs
Knockback
Repels opponents away from CCer
Root
Immobilizes character while allowing all other actions to occur
Snare
Lowers movement rates while allowing all other actions to occur
Stun
Robust CC ability of stopping and deterrent
Teleport; Moves the CCer a distance away, usually further than could be reached by regular movement in the same time frame

Action rate modifiers[]

Disarm
Prevents all melee, thus temporarily lowering all melee rates to be infinitely long—possibly a hybrid of an effectiveness modifier
Silence
Prevents all casting, thus temporarily lowering all casting rates to be infinitely long—possibly a hybrid of an effectiveness modifier
Slow
Usually lowers melee attacks rates, but can also slow casting rates

Forced action modifiers[]

Fear
Forcing opponents to run away from you
Feign death
In varying degrees, this either makes it less likely or impossible for an opponent to attack you
Hate
Forces opponents to attack you

CC abilities in RIFT[]

The following abilities are listed at base rank levels. Some can be upgraded to longer durations by spending points in the appropriate soul tree.


Mage CC Abilities[]

Dominator[]

Transmogrify
Transforms the enemy into a harmless squirrel for up to 30 seconds.
Disorient
Confuse the target for up to 20 seconds.
Mass Exhaustion
Confuse all enemies in a targeted area for up to 30 seconds.

Elementalist[]

Encase
Root the target in place for up to 12 seconds.

Pyromancer[]

Burning Bonds
Root the target in place for up to 8 seconds.

Stormcaller[]

Flash Freeze
Freeze up to 11 enemies in place for up to 8 seconds.
Absolute Zero
Freeze the enemy in place for up to 8 seconds.

Warlock[]

Fear
Cause the enemy to run in fear for up to 10 seconds.
Mass Fear
Cause up to 5 enemies around the caster to run in fear for up to 10 seconds.

Cleric CC Abilities[]

Druid[]

Slumber
Put the enemy to sleep for up to 10 seconds.

Inquisitor[]

Trepidation
Fear all nearby enemies for up to 8 seconds.
Bewilder
Confuse the enemy for up to 8 seconds.

Warrior CC Abilities[]

Beastmaster[]

Calming Influence
Put the target to sleep for up to 10 seconds.

Champion[]

Battlefield Intimidation
Root the target for up to 6 seconds, as well as fearing all surrounding enemies for up to 6 seconds.

Reaver[]

Shadow of Dread
Fear an enemy for up to 8 seconds.

Rogue CC Abilities[]

Assassin[]

Incapacitate
Incapacitate the enemy for up to 45 seconds.

Bard[]

Verse of Captivation
Mezmerize the enemy for up to 8 seconds.

Blade Dancer[]

Mass Subdue
Causes all enemies within 7 meters to be incapacitated for up to 6 seconds.

Nightblade[]

Lost Hope
Incapacitate the enemy for up to 45 seconds.

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