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List of Champion Abilities[1][2][3][]
Branch Advancement[]
Icon | Name | Ranks | Points | Energy | Range | Type | Cooldown | Description |
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Titan's Strength | 0/5 | 0 | Passive | Increases Strength by 2/4/6/8/10%. | ||||
Take No Prisoners | 0/5 | 0 | Passive | Damaging abilities that consume Attack Points deal an additional 2/4/6/8/10% damage. Only increases the first hit of Bleed Ability effects. | ||||
Savage Sweep | 0/3 | 5 | 22 Energy | Instant | Deals 144 to 159 Physical damage to up to 6 enemies. Bleeds 623 health over 15s. The ability grants 1 Attack Point. | |||
Deadly Strikes | 0/3 | 5 | Passive | Attack Point consuming abilities ignore 2/4/6/8/10% of the target's armor. | ||||
Grim Satisfaction | 0/3 | 5 | Passive | Using an Area of Effect Attack has a 20% chance of recovering 2/4/6 Power. Can only trigger once every 3 seconds. | ||||
Shared Suffering | 0/1 | 10 | 10 Energy | Instant | When hit by an attack, there is a 25% chance of dealing 285 Physical back against the attacker. Lasts 1h. | |||
One on Many | 0/3 | 10 | Passive | Increases Base Damage to Area of Effect attacks by 4/8/12%. Champion Area of Effect attacks are increased by 6/12/18% instead. | ||||
Quick Footed | 0/3 | 10 | Passive | Increases your chance to Dodge by 1/2/3%, your Attack Power by 1/2/3%, and Weapon Contribution by 1/2/3%. | ||||
Blitz | 0/1 | 10 | Passive | Allows Bull Rush to be used in combat. | ||||
Follow Through | 0/2 | 15 | Passive | Champion Area of Effect attacks hit 1 additional target, in addition to having their Power cost reduced by 2. | ||||
Berserker | 0/5 | 15 | Passive | On a successful ability hit you have a 20% chance of increasing Strength by 7/14/21/28/35% for 15 seconds. | ||||
Chains of Life | 0/1 | 15 | 22 Energy | 3 Meters | Instant | Chains up to 5 enemies, dealing Physical damage and healing the Warrior for each enemy it effects:
1 Point: 79 health, 93 damage.
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Weapon Defense | 0/1 | 20 | 6 Energy | Instant | 30.00 Seconds | Absorbs 50% of damage taken up to 950 damage. Lasts 30s. This Ability is not affected by the Global Cooldown. | ||
Intense Training | 0/3 | 20 | Passive | Increases Soldier's Bearing to 6/7/8%, Slayer's Bearing to 35/42/50, Juggernaut's Bearing to 1.5/2/2.5%, Destroyer's Bearing to 50/75/100%, and Reaper's Bearing to 40/45/50%. | ||||
Mired | 0/3 | 20 | Passive | Enemies affected by a Mark take an increased 5% damage from your attacks for 1m. | ||||
Proper Timing | 0/1 | 25 | 10 Energy | Instant | 60.00 Seconds | Allows Bull Rush to be used in combat. | ||
Perfect Timing | 0/3 | 25 | Passive | Reduces the cooldown on Proper Timing by 10/20/30 seconds. | ||||
Close on the Target | 0/3 | 25 | Passive | Increases the range on all Charge attacks by 2/4/6 meters. | ||||
Juggernaut's Bearing | 0/1 | 30 | 10 Energy | Instant | Reduces damage taken by 1% for each nearby enemy up to 10 for 10s after using an AOE attack. Only 1 Bearing can be active at a time. Lasts 1 hour. | |||
Trample | 0/3 | 30 | Passive | Damaging an enemy with Bull Rush or a Finisher causes nearby enemies to take 5/10/15% more damage from your Area of Effect attacks for 15 seconds. | ||||
Fight or Flight | 0/2 | 30 | Passive | Reduces cooldown on Cornered Beast by 7.5/15 seconds. | ||||
Furious Stand | 0/1 | 35 | Passive | When you cast Weapon Defense, you gain an additional absorb equal to 15% of your Attack Power per nearby enemy up to a maximum of 5. | ||||
Mark of Exclusion | 0/1 | 35 | 11 Energy | Instant | Up to 8 nearby enemies deal 10% less damage to the Warrior for 60s. Only 1 Mark can be active at a time. This Ability is not affected by the Global Cooldown. | |||
Iron Strikes | 0/3 | 35 | Passive | Increases the damage of Mighty Blow, Savage Sweep, Bladefury, Cornered Beast, Thunderous Strike and Chains of Death by 10/20/30%. | ||||
Thunderous Strike | 0/3 | 40 | 22 Energy | Instant | 15.00 Seconds | Deals Physical damage per Attack Point to up to 6 enemies, in addition to increasing the damage the enemy takes from the Warrior's area of effect attacks for 15s:
1 Point: 650, 5%.
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Root Advancement[]
Icon | Name | Points | Energy | Range | Cast | Cooldown | Description |
---|---|---|---|---|---|---|---|
Bull Rush | 0 | 20 Energy | -17 Meters | Instant | 15.00 Seconds | Charges at the enemy, dealing 351 to 388 (up to 893 to 987) damage. Cannot be used in combat. Awards 1 Attack Point. | |
Power Strike | 0 | 20 Energy | 3 Meters | Instant | Strike that deals weapon plus 467 to 517 (up to 1193 to 1318) Physical damage. This ability grants 1 Attack Point. | ||
Punishing Blow | 2 | 20 Energy | 3 Meters | Instant | Deals Physical damage per Attack Point:
1 Point: 604 (up to 847) damage.
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Soldier's Bearing | 4 | 10 Energy | Instant | Increases Physical damage done by 5%. Lasts 1h. | |||
Mark of Inevitability | 8 | 11 Energy | Instant | Up to 8 (up to 10) nearby enemies lose 170 (up to 3600) armor for 60s. Only 1 mark can be active at a time. This ability is not affected by the Global Cooldown. | |||
Mighty Blow | 12 | 22 Energy | Instant | Deals 329 to 364 (up to 785 to 868) Physical damage to up to 6 enemies. This ability grants 1 Attack Point. | |||
Bladefury | 16 | 22 Energy | Instant | Deals Physical damage per Attack Point to up to 6 nearby enemies.
1 Point: 406 (up to 558) damage.
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Slayer's Bearing | 20 | 10 Energy | Instant | Increases Critical Hit Damage and healing Bonus by 3. Lasts 1h. | |||
Inescapable | 24 | 10 Energy | Instant | 30.00 Seconds | Increases the range of the next Charge by 10 meters. This ability is not affected by the Global Cooldown. | ||
Battlefield Intimidation | 28 | 11 Energy | Instant | 30.00 Seconds | Roots target for 6s. Fears nearby enemies for 6s or until damaged. | ||
Cornered Beast | 32 | 22 Energy | Instant/Channeled | 30.00 Seconds | Attack hits up to 6 enemies multiple times for 3381 (up to 7794) Physical damage over the next 6 seconds. Awards 1 Attack Point every 2 seconds. | ||
Mark of Extermination | 36 | 11 Energy | Instant | Up to 8 nearby enemies have an increased 5% chance to be Critically Hit for 60s. Only 1 Mark can be active at a time. This ability is not affected by the Global Cooldown. | |||
Destroyer's Bearing | 40 | 10 Energy | Instant | Abilities that consume 3 Attack Points have a 25% chance to grant an Attack Point. Only one Bearing can be active at a time. Lasts 1 hour. | |||
Disruptive Strike | 44 | 20 Energy | 3 Meters | Instant | 6.00 Seconds | Deals 601 to 664 (up to 1131 to 1251) Physical damage. This ability grants 2 Attack Points. | |
Titan's Strike | 48 | 22 Energy | Instant | 15.00 Seconds | Deals Physical damage per Attack Point to up to 6 nearby enemies.
1 Point: 783 (up to 995) damage.
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Reaper's Bearing | 51 | 10 Energy | Instant | Single target attacks deal 35% of their damage to up to 4 additional enemies. Only 1 Bearing can be active at a time. Lasts 1 hour. | |||
Chains of Death | 54 | 22 Energy | 3 Meters | Instant | 30.00 Seconds | Chains up to 8 enemies, dealing Physical damage to up to 5 enemies for each enemy it affects:
1 Point: 212 (up to 252) damage.
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Death Blossom | 58 | 20 Energy | Instant | 30.00 Seconds | The next single target attacks deal 100% of their damage to up to 7 additional enemies:
1 Point: 1 Attack.
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Dominating Bearing | 61 | 10 Energy | Instant | Grants all bearings.
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