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List of Champion Abilities[1][2][3][ | ]

Branch Advancement[ | ]

Icon Name Ranks Points Energy Range Type Cooldown Description
Titan's Strength Titan's Strength 0/5 0 Passive Increases Strength by 2/4/6/8/10%.
Take No Prisoners Take No Prisoners 0/5 0 Passive Damaging abilities that consume Attack Points deal an additional 2/4/6/8/10% damage. Only increases the first hit of Bleed Ability effects.
Savage Sweep Savage Sweep 0/3 5 22 Energy Instant Deals 144 to 159 Physical damage to up to 6 enemies. Bleeds 623 health over 15s. The ability grants 1 Attack Point.
Deadly Strikes Deadly Strikes 0/3 5 Passive Attack Point consuming abilities ignore 2/4/6/8/10% of the target's armor.
Grim Satisfaction Grim Satisfaction 0/3 5 Passive Using an Area of Effect Attack has a 20% chance of recovering 2/4/6 Power. Can only trigger once every 3 seconds.
Shared Suffering Shared Suffering 0/1 10 10 Energy Instant When hit by an attack, there is a 25% chance of dealing 285 Physical back against the attacker. Lasts 1h.
One on Many One on Many 0/3 10 Passive Increases Base Damage to Area of Effect attacks by 4/8/12%. Champion Area of Effect attacks are increased by 6/12/18% instead.
Quick Footed Quick Footed 0/3 10 Passive Increases your chance to Dodge by 1/2/3%, your Attack Power by 1/2/3%, and Weapon Contribution by 1/2/3%.
Blitz Blitz 0/1 10 Passive Allows Bull Rush to be used in combat.
Follow Through Follow Through 0/2 15 Passive Champion Area of Effect attacks hit 1 additional target, in addition to having their Power cost reduced by 2.
Berserker Berserker 0/5 15 Passive On a successful ability hit you have a 20% chance of increasing Strength by 7/14/21/28/35% for 15 seconds.
Chains of Life Chains of Life 0/1 15 22 Energy 3 Meters Instant Chains up to 5 enemies, dealing Physical damage and healing the Warrior for each enemy it effects:

1 Point: 79 health, 93 damage.
2 Points: 116 health, 117 damage.
3 Points: 170 health, 152 damage.

Weapon Defense Weapon Defense 0/1 20 6 Energy Instant 30.00 Seconds Absorbs 50% of damage taken up to 950 damage. Lasts 30s. This Ability is not affected by the Global Cooldown.
Intense Training Intense Training 0/3 20 Passive Increases Soldier's Bearing to 6/7/8%, Slayer's Bearing to 35/42/50, Juggernaut's Bearing to 1.5/2/2.5%, Destroyer's Bearing to 50/75/100%, and Reaper's Bearing to 40/45/50%.
Mired Mired 0/3 20 Passive Enemies affected by a Mark take an increased 5% damage from your attacks for 1m.
Proper Timing Proper Timing 0/1 25 10 Energy Instant 60.00 Seconds Allows Bull Rush to be used in combat.
Perfect Timing Perfect Timing 0/3 25 Passive Reduces the cooldown on Proper Timing by 10/20/30 seconds.
Close on the Target Close on the Target 0/3 25 Passive Increases the range on all Charge attacks by 2/4/6 meters.
Juggernaut's Bearing Juggernaut's Bearing 0/1 30 10 Energy Instant Reduces damage taken by 1% for each nearby enemy up to 10 for 10s after using an AOE attack. Only 1 Bearing can be active at a time. Lasts 1 hour.
Trample Trample 0/3 30 Passive Damaging an enemy with Bull Rush or a Finisher causes nearby enemies to take 5/10/15% more damage from your Area of Effect attacks for 15 seconds.
Fight or Flight Fight or Flight 0/2 30 Passive Reduces cooldown on Cornered Beast by 7.5/15 seconds.
Furious Stand Furious Stand 0/1 35 Passive When you cast Weapon Defense, you gain an additional absorb equal to 15% of your Attack Power per nearby enemy up to a maximum of 5.
Mark of Exclusion Mark of Exclusion 0/1 35 11 Energy Instant Up to 8 nearby enemies deal 10% less damage to the Warrior for 60s. Only 1 Mark can be active at a time. This Ability is not affected by the Global Cooldown.
Iron Strikes Iron Strikes 0/3 35 Passive Increases the damage of Mighty Blow, Savage Sweep, Bladefury, Cornered Beast, Thunderous Strike and Chains of Death by 10/20/30%.
Thunderous Strike Thunderous Strike 0/3 40 22 Energy Instant 15.00 Seconds Deals Physical damage per Attack Point to up to 6 enemies, in addition to increasing the damage the enemy takes from the Warrior's area of effect attacks for 15s:

1 Point: 650, 5%.
2 Points: 855, 15%.
3 Points: 1179, 25%.


Root Advancement[ | ]

Icon Name Points Energy Range Cast Cooldown Description
Bull Rush Bull Rush 0 20 Energy -17 Meters Instant 15.00 Seconds Charges at the enemy, dealing 351 to 388 (up to 893 to 987) damage. Cannot be used in combat. Awards 1 Attack Point.
Power Strike Power Strike 0 20 Energy 3 Meters Instant Strike that deals weapon plus 467 to 517 (up to 1193 to 1318) Physical damage. This ability grants 1 Attack Point.
Punishing Blow Punishing Blow 2 20 Energy 3 Meters Instant Deals Physical damage per Attack Point:

1 Point: 604 (up to 847) damage.
2 Points: 738 (up to 1454) damage.
3 Points: 938 (up to 2370) damage.

Soldier's Bearing Soldier's Bearing 4 10 Energy Instant Increases Physical damage done by 5%. Lasts 1h.
Mark of Inevitability Mark of Inevitability 8 11 Energy Instant Up to 8 (up to 10) nearby enemies lose 170 (up to 3600) armor for 60s. Only 1 mark can be active at a time. This ability is not affected by the Global Cooldown.
Mighty Blow Mighty Blow 12 22 Energy Instant Deals 329 to 364 (up to 785 to 868) Physical damage to up to 6 enemies. This ability grants 1 Attack Point.
Bladefury Bladefury 16 22 Energy Instant Deals Physical damage per Attack Point to up to 6 nearby enemies.

1 Point: 406 (up to 558) damage.
2 Points: 509 (up to 959) damage.
3 Points: 665 (up to 1562) damage.

Slayer's Bearing Slayer's Bearing 20 10 Energy Instant Increases Critical Hit Damage and healing Bonus by 3. Lasts 1h.
Inescapable Inescapable 24 10 Energy Instant 30.00 Seconds Increases the range of the next Charge by 10 meters. This ability is not affected by the Global Cooldown.
Battlefield Intimidation Battlefield Intimidation 28 11 Energy Instant 30.00 Seconds Roots target for 6s. Fears nearby enemies for 6s or until damaged.
Cornered Beast Cornered Beast 32 22 Energy Instant/Channeled 30.00 Seconds Attack hits up to 6 enemies multiple times for 3381 (up to 7794) Physical damage over the next 6 seconds. Awards 1 Attack Point every 2 seconds.
Mark of Extermination Mark of Extermination 36 11 Energy Instant Up to 8 nearby enemies have an increased 5% chance to be Critically Hit for 60s. Only 1 Mark can be active at a time. This ability is not affected by the Global Cooldown.
Destroyer's Bearing Destroyer's Bearing 40 10 Energy Instant Abilities that consume 3 Attack Points have a 25% chance to grant an Attack Point. Only one Bearing can be active at a time. Lasts 1 hour.
Disruptive Strike Disruptive Strike 44 20 Energy 3 Meters Instant 6.00 Seconds Deals 601 to 664 (up to 1131 to 1251) Physical damage. This ability grants 2 Attack Points.
Titan's Strike Titan's Strike 48 22 Energy Instant 15.00 Seconds Deals Physical damage per Attack Point to up to 6 nearby enemies.

1 Point: 783 (up to 995) damage.
2 Points: 1085 (up to 1707) damage.
3 Points: 1540 (up to 2783) damage.

Reaper's Bearing Reaper's Bearing 51 10 Energy Instant Single target attacks deal 35% of their damage to up to 4 additional enemies. Only 1 Bearing can be active at a time. Lasts 1 hour.
Chains of Death Chains of Death 54 22 Energy 3 Meters Instant 30.00 Seconds Chains up to 8 enemies, dealing Physical damage to up to 5 enemies for each enemy it affects:

1 Point: 212 (up to 252) damage.
2 Points: 315 (up to 432) damage.
3 Points: 472 (up to 705) damage.

Death Blossom Death Blossom 58 20 Energy Instant 30.00 Seconds The next single target attacks deal 100% of their damage to up to 7 additional enemies:

1 Point: 1 Attack.
2 Points: 2 Attacks.
3 Points: 3 Attacks.

Dominating Bearing Dominating Bearing 61 10 Energy Instant Grants all bearings.


References[ | ]

  1. Rift Beta 1, Rise of the Defiant. This information was consolidated from screen shots taken in-game.
  2. Rift Beta 3, Enter the Rift. This information was consolidated from screen shots taken in-game.
  3. Rift Beta 6, Planar War. This information was consolidated from screen shots taken in-game.
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