This list is for the Infiltrator abilities and traits. The Infiltrator is the PvP soul tree for the Rogue soul.
All mana, damage and healing numbers are for rank 1 of the spell only.
Branch Advancement[]
Icon | Name | Ranks | Points | Energy | Range | Cast | Cooldown | Description |
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Penetrating Strikes | 0/5 | instant | Increases Armor Penetration against players by (2/4/6/8/10)%. | ||||
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Take Cover | 0/5 | instant | Reduces the damage taken from player AoE effects by (3/6/9/12/15)%. | ||||
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Murderous Thoughts | 0/2 | instant | Damage against players increased by (3/6)%. | ||||
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Against All Odds | 0/5 | instant | Whenever you are afflicted by Stun, Root, Silence or Disarm, you take (3/6/9/12/15)% less damage from players for the next 5 seconds. Once triggered, this effect may not occur again for 15 seconds. Requires Take Cover | ||||
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Sleight of Hand | 0/1 | 10 | 25 | instant | 30 seconds | Strips a single beneficial effect from the enemy. Awards 1 Combo Point. Requires Murderous Thoughts | |
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Knock Knock | 0/5 | instant | Increases Critical Hit damage against players by (2/4/6/8/10)%. Requires Penetrating Strikes | ||||
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Quick Recovery | 0/2 | instant | Decreases the duration of all Stun effects received by (1/2) second. Requires Against All Odds | ||||
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Grip Like Steel | 0/2 | instant | The duration of Disarm effects are reduced by (50/100)%. Requires Quick Recovery | ||||
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Pardon the Interruption | 0/2 | instant | Finishing Moves have a (10/20)% chance per Combo Point to interrupt spell casting. Requires Sleight of Hand | ||||
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Focused Intent | 0/3 | instant | Your attacks have a (10/20/30)% chance to make enemy players vulnerable to your attacks, increasing damage taken by 2% for 10 seconds. Stacks up to 10 times. Requires Murderous Thoughts | ||||
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Improved Break Free (Infiltrator) | 0/3 | instant | Reduces the reuse time of Break Free by (10/20/30) seconds. Requires Quick Recovery | ||||
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Brush It Off | 0/1 | instant | Finishing Moves have a 20% chance per Combo Point to remove 1 curable harmful effect. Requires Grip Like Steel | ||||
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Evading Thoughts | 0/5 | instant | Finishing Moves trigger Evading Thoughts, reducing the spell damage you receive from players by (3/6/9/12/15)%. Lasts 2 seconds per combo point consumed. Requires Pardon the Interruption | ||||
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Countering Strikes | 0/5 | instant | Attack Power is increased by (3/6/9/12/15)% for 15 seconds when you successfully dodge a player attack. Requires Focused Intent | ||||
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Fleet of Foot (trait) | 0/5 | instant | Increases run speed by (1/2/3/4/5)%. Requires Improved Break Free (Infiltrator) | ||||
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Expedited Wounds | 0/5 | instant | Reduces the duration of Damage Over Time spells received from players by (10/20/30/40/50)%. Requires Brush It Off | ||||
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Theft of Thought | 0/1 | 25 | 3 | instant | A Finisher that deals weapon plus Physical damage and drains the enemy's Mana. Energy cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
Requires Evading Thoughts | ||
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Ambush | 0/1 | 10 | instant | 5 minutes | Summons 3 allies to assist the Rogue for 30 seconds. Requires Countering Strikes | ||
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Step Into the Shadows | 0/1 | instant | 3 minutes | The Rogue disappears from sight and teleports 10 meters forward. Requires Fleet of Foot (trait) | |||
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Ignore Pain | 0/1 | instant | 5 minutes | Reduces all damage received from players by 50% and increases healing received by 50%. Lasts 15 seconds. Requires Expedited Wounds |
Root Abilities[]
Icon | Name | Points | Energy | Range | Cast | Cooldown | Description |
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Break Free | instant | 2 minutes | Removes all control and movement impairing effects. This ability is not affected by global cooldown. | |||
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Step into the Shadows | 21 | instant | 3 minutes | The Rogue disappears from sight and teleports 10 meters forward. | ||
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Camouflage | 20 | instant | 10 seconds | The Rogue is hidden from enemies indefinitely. While hidden, movement speed is reduced by 30%. This ability can only be used when out of combat. Any attacks made cancel the effect. | ||
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Sleight of Hand | 13 | 10 | 25 | instant | 30 seconds | Strips a single beneficial effect from the enemy. Awards 1 Combo Point. |
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Theft of Thought | 21 | 25 | 3 | instant | A Finisher that deals weapon plus Physical damage and drains the enemy's Mana. Energy cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
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Anathema | 15 | 25 | instant | 30 seconds | Reduces healing taken by the target by 50% for 30 seconds. | |
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Cloudy Poison | 5 | instant | The Rogue coats their weapons in Poisons, each weapon attack has a 20% chance to poison the enemy, increasing the casting time of spells by 25% for 15 seconds. Lasts 1 hour. Only 2 weapon enchantments can be applied at a time. | |||
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Ambush | 21 | 10 | instant | 5 minutes | Summons 3 allies to assist the Rogue for 30 seconds. | |
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Ignore Pain | 50 | instant | 5 minutes | Reduces all damage received from players by 50% and increases healing received by 50%. Lasts 15 seconds. | ||
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Cleanse Soul | 10 | instant | 2 minutes | Removes all hostile magical effects and makes the Rogue immune to these effects for 5 seconds. |