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Branch Advancement[edit | edit source]
|File:Powerful Countenance.png||Powerful Countenance||0/5||0||Passive||Increases Armor by 2/4/6/8/10%.|
|File:Intimidating.png||Intimidating||0/5||0||Passive||When struck in melee combat, attacker's melee damage is reduced by 1/2/3/4/5% for 6 seconds.|
|File:Call to Arms.png||Call to Arms||0/1||5||10||Instant||15 sec.||Increase the Physical damage of all raid and party members, and reduce threat they generate for 12 seconds: |
1 Point: +3% Physical damage.
2 Points: +6% Physical damage.
3 Points: +9% Physical damage.
|File:Enhanced Dodge.png||Enhanced Dodge||0/5||5||Passive||Increases Dodge chance by 1/2/3/4/5%.|
|File:Defensive Experience.png||Defensive Experience||0/5||5||Passive||Increases Block chance by 1/2/3/4/5%|
|File:Weapon Blow.png||Weapon Blow||0/1||10||20||Melee||Instant||15 sec.||Strike the enemy's weapon, disarming them for 5 seconds.|
|File:Improved Weapon Blow.png||Improved Weapon Blow||0/1||10||Passive||Disarming a target reduces their Parry, Dodge and Block chance by 5%. |
Requires: Weapon Blow, Rank 1
|File:Dramatic Presence.png||Dramatic Presence||0/5||10||Passive||Increases the effects of Aspects by 10/20/30/40/50%.|
|File:Battlefield Domination.png||Battlefield Domination||0/3||10||Passive||Distraction ranges are increased to 9/?/? meters.|
|File:That Which Doesn't Kill Me.png||That Which Doesn't Kill Me||0/5||15||Passive||After being the victim of a critical hit, you heal 5% of the damage done.|
|File:Call to Focus Fire.png||Call to Focus Fire||0/1||15||10||Instant||15 sec.||The Warrior's battle cry increases the spell damage of all raid and party members, and reduces threat they generate for 12 seconds:|
1 Point: +3% spell damage.
2 Point: +6% spell damage.
3 Points: +9% spell damage.
|File:Imposing.png||Imposing||0/1||15||10||Instant||15 sec.||Active Distractions cause melee attacks made by the Warrior to generate additional threat, in addition to incoming attacks generating threat against the attacker. Lasts 1 hour.|
|File:Figurehead.png||Figurehead||0/3||20||Passive||Increase healing taken by 5/10/15%.|
|File:No Permission to Die.png||No Permission to Die||0/1||20||10||20 m||Instant||3 min.||When a blow would kill the targeted raid member, they are instead healed to 50% of their maximum health. Can only be active on one ally at a time. Lasts 30 seconds.|
|File:Commanding Presence.png||Commanding Presence||0/2||20||Passive||Increases duration of all Order and Call spells by 5/10 seconds.|
|File:Untenable Position.png||Untenable Position||0/2||25||Passive||Any target hit by Pin Target, Locked Down, and Killing Field has their chance to hit reduced by 15/30% for 6 seconds.|
|File:Rapid Recovery.png||Rapid Recovery||0/3||25||Passive||Increases health regeneration rate by 40/?/?%. |
Requires: No Permission to Die, Rank 1
|File:Call to Aid.png||Call to Aid||0/1||25||10||Instant||15 sec.||Increase the healing ability of all raid and party members, and reduce threat they generate for 12 seconds: |
1 Point: +3% healing
2 Points: +6% healing
3 Points: +9% healing
|File:Rallying Call.png||Rallying Call||0/1||30||10||Instant||2 min.||Increase the health and resistances of all raid and party members for 15 seconds. Affected allies heal the amount [sic] their health increased over 15 seconds: |
1 Point: +10% health and +15 resists.
2 Points: +25% health and +30 resists.
3 Points: +50% health and +45 resists.
Root Advancement[edit | edit source]
|Battlefield Distraction||0||10||Instant||30 sec.||Distract nearby enemies in combat reducing their chance to hit by 5%.|
|File:Leader's Mark.png||Leader's Mark||0||20||Melee||Instant||A controlled melee attack that deals weapon plus 7 to 8 Physical damage, in addition to increasing the damage of melee attacks done to this target by 5% for 15 seconds. Generates additional threat. This ability grants 1 Attack Point. |
Requires: Melee Weapon
|Spotter's Order||2||10||20 m||Instant||Calls out the weak points on the target, increasing the damage they take from all attacks for 6 seconds: |
1 Point: +2 damage; +1 damage over time effects.
2 Points: +3 damage, +2 to damage over time effects.
3 Points: +5 damage, +3 to damage over time effects.
Requires: Melee Weapon
|File:Empowering Strike.png||Empowering Strike||4||20||Melee||Instant||The Warrior strikes at their target to gain better position, dealing 8 to 10 Physical damage in addition to buffing their own armor by 63 for 15 seconds. This ability grants 1 Attack Point. |
Requires: Melee Weapon
|Aspect of the Fallen Hero||8||50||Instant||15 sec.||Take on the Aspect of the Fallen Hero, granting all party members a bonus of 5 to Endurance.|
|File:Sergeant's Command.png||Sergeant's Command||10||10||20 m||Instant||8 sec.||Challenge the target, drawing them in and forcing them to attack the warrior for 3 seconds.|
|File:Pin Target.png||Pin Target||12||20||Melee||Instant||20 sec.||Press the attack, dealing weapon plus 25 to 27 Physical damage, and rooting the target in place for up to 8 seconds. Generates additional threat. This ability grants 1 Attack Point.|
|File:Cracking Skulls.png||Cracking Skulls||14||25||Instant||1 min.||Quick attack that deals weapon plus 9 to 10 Physical damage to all nearby enemies. Affected enemies are forced to attack the Warrior for 3 seconds.|
|File:Commander's Order.png||Commander's Order||16||10||20 m||Instant||Enhance the damage or healing of the ally's next ability, and reduces threat they generate for 15 seconds: |
1 Point: +5% damage or healing.
2 Points: +10 damage or healing.
3 Points: +15% damage or healing.
|Aspect of the Elements||18||50||Instant||15 sec.||Take on the Aspect of the Elements, granting all party or raid members a bonus of 50 to Fire, Earth, Air, and Water resists.|
|File:Cutting Distraction.png||Cutting Distraction||20||10||Instant||30 sec.||Get in the way of nearby enemies, causing them to take 5% extra damage from melee attacks.|
|File:Promise of Steel.png||Promise of Steel||26||25||Melee||Instant||10 sec.||Lash out at all enemies in front of the Warrior, dealing weapon plus 55 to 59 Physical damage. Generates additional threat. This ability grants 1 Attack Point.|
|File:Locked Down.png||Locked Down||32||35||Instant||30 sec.||The Warrior deals weapon plus Physical damage to all enemies in range, their presence and tactics force those affected to be rooted in place for up to 8 seconds: |
1 Point: 100% of Weapon plus 41 damage.
2 Points: 120% of Weapon plus 41 damage.
3 Points: 140% of Weapon plus 41 damage.
|File:Aspect of the Rifts.png||Aspect of the Rifts||38||50||Instant||15 sec.||Take on the Aspect of the Rifts, reducing Magic damage done to party members by 10%. Lasts 1 hour.|
|File:Planar Distraction.png||Planar Distraction||44||10||Instant||Get in the way of nearby enemies, causing their casting time to increase by 20%.|
|File:Killing Field.png||Killing Field||51||35||Instant||1 min.||Strike each nearby enemy for weapon plus Physical damage every 2 seconds for the next 12 seconds. Generates additional threat: |
1 Point: 100% of weapon plus 118 damage.
2 Points: 100% of weapon plus 206 damage.
3 Points: 100% of weapon plus 294 damage.
Requires: Melee Weapon
References[edit | edit source]
- Rift Beta 1, Rise of the Defiant. This information was consolidated from screen shots taken in-game.
- Rift Beta 3, Enter the Rift. This information was consolidated from screen shots taken in-game.
- Rift Beta 5 Patch Notes.